The following article lists unused graphics and other data in Jiggmin's games sorted alphabetically.
Files in multiplayer games that were used at one point, but not anymore (such as Platform Racing 2's Armor Games graphics) are not included due to their sheer amount.
Bubbles![]
Main article: Bubbles!
Despite there being no area to type, the swear filter from Jiggmin's multiplayer games exists in the second version and its Bats? variant.
Chalkboard[]
Main article: Chalkboard
In addition to the white chalk, 4 other colors are in the SWF that can't be selected in-game.
Creation[]
Main article: Creation
Armor Games Data[]
When Jiggmin announced Creation would be released on other websites, Armor Games was listed as one of them. The game was never posted there however for an unknown reason.
Despite that, there is unused code to check for an Armor Games login and a flag from War of the Web.
Newgrounds Medals[]
Creation briefly had 2 medals on Newgrounds when it was released, however incomplete code made them unobtainable, causing these to go unseen.
Effing Hail[]
Main article: Effing Hail
Music Credit[]
A placeholder credit for the game's music is in the SWF after Jiggmin and aeiowu's, but not found anywhere in-game.
Sticky Note[]
A leftover sticky note graphic from Effing Hail's beta is still in the files. As seen in a pre-release screenshot, this would've been displayed at the start of level 1.[1]
Effing Meteors[]
Main article: Effing Meteors
Font[]
The "(Click here to find out more)" text on the AXE ad is set to have its own unique font called "DJ Gross". It doesn't load properly due to a styling error so a stock font appears instead.
It's notably the same font used in pintogames.com's logo.
Full Title Screen[]
Though not technically unused, the main menu graphic is far larger than what's seen by players in-game.
Leaderboard/Achievements Buttons[]
While the leaderboard and achievements buttons were removed in Kongregate's build since they use their own, their graphics are still present.
SoundCloud Icon[]
One of the first files loaded in the SWF is an unused SoundCloud icon.
Platform Racing[]
Main article: Platform Racing
2 blocks called "normal block" and "waffle block" are in the files, but never used. They would later return in the sequel as basic blocks 3 and 4.
Platform Racing 2[]
Main article: Platform Racing 2
Head Bounce Sound[]
The head bounce sound from PR1 was still in PR2 up to at least early 2012. Head bouncing later returned in 2013 through the Jigg Hat, but with a different sound.
Unseen Random Prizes Pop-ups[]
All default body parts have unused prize pop-ups for consistency sake even though every player already has them. This also includes parts earned through other methods, such as the Frost Djinn set as well as one for "No Hat".[2]
Platform Racing 3[]
Main article: Platform Racing 3
Graphics[]
Baseball Cap[]
The EXP Hat from PR2. Its multiplier has been cut in half due to the universal EXP bonus stat.
Customize tab description: "Keep the sun out of your eyes! Increases exp gain by %50."
Basic Blocks 2-4[]
Given how the basic block is called "Basic Block 1" and there are 3 extra spots on the level editor, it can be inferred the other variants from PR2 were intended to return at one point. This is confirmed in the files, where graphics for each are present.
Placeholder titles and comments for them appear between basic block 1 and the brick block in the level editor as well.
"Basic Block 2"
"Bland, but at least it comes with peanuts."
"Basic Block 3"
"Bland, but at least it's hardy."
"Basic Block 4"
"Bland, but at least it looks like a waffle."
Since basic block 4's description explicitly mentions its PR2 design, it's unknown whether only classic versions were planned or if it was simply a placeholder.
Change Password[]
An in-game option to change your password.
Crown[]
The Crown in PR2. It now falls off after one attack as a result of the new deathmatch mode.
Customize tab description: "Blocks an attack, and then falls off!"
Donkey Set[]
Only in the game's iOS app files, these body parts are unobtainable in any form without jailbreaking.
As they're not in the desktop version, this was likely the last set drawn for the game.
Finished Parasol Hat[]
Also only in the iOS app, this is the Parasol Hat's final design included in the 9-20-11-1 build that was never published by Sparkworkz.
Item Display[]
The graphic in previous installments that shows the player's held item in a corner of the screen. It's unfinished as while it doesn't have a visible indicator for ammo like in PR2, code for it is present.
Interestingly, it is set to load on the game page. The Angel's Wings' graphic is also uniquely animated.
Player Squashed[]
An extremely rough squash animation for player avatars.
Propeller Hat[]
PR2's Propeller Hat. Has a new power since the Parasol Hat received its old one, instead increasing the height of super jumps.
Customize tab description: "Your super jumps go even higher!"
Set Email[]
An in-game option to set an email for your account.
Stats[]
A pop-up showing the current frames per second and amount of memory the game's using. While used for testing by Jiggmin, it's not seen at all by players.
Uncolored Pirate, Nurse and Top Hats[]
Separate graphics exist for the Pirate, Nurse and Top Hats without a placeholder color for their changeable areas. Changeable graphics themselves are not present however.
Sounds[]
Ouch[]
A high-pitched cartoon voice saying "Ouch".
OuchCute[]
A sped-up, higher pitched version of the previous file labelled "OuchCute" can also be found in the iOS app.
Ready[]
The "3, 2, 1" countdown is silent in the iOS app, though the sound effect is still in the files.
Other[]
Cowboy Hat Description[]
Since players can't permanently receive the Cowboy Hat, its description in the customize tab is never seen:
"Super flying powers are gained when this mighty hat is worn."
Neverending Light[]
Main article: Neverending Light
Graphics[]
Thought Bubble[]
A thought bubble possibly used for D thinking to himself about something Anabel said that was cut.
Warning Preloader[]
A 6.6 second long screen warning players about the game's mature content. This would have played either before or after the jiggmin.com ad.
Mobile[]
While these graphics aren't used in the mobile version, they're still in the files.
Red Earth II[]
Main article: Red Earth II
The bullet impact sound from Bot001's turret in Red Earth. Since Bot001 is nonfunctional, it's not used anywhere.
Uber Breakout[]
Main article: Uber Breakout
Graphics for Kizash's now broken high score table are in other builds of the game.
Uber Breakout II[]
Main article: Uber Breakout II
Although jiggmin.com's build uses an outside high score system, the internal version still remains in the game.
References[]
- ↑ "More from the collaboration front lines with Jiggmin/aeiowu". Intuition Games. January 8, 2009.
- ↑ "Prizes.php" - GitHub