Uber Space Shooter
Uber Space Shooter




Kongregate, Newgrounds





Release Date

2007-11-02 (K)

2007-12-01 (N)

Uber Space Shooter is an Adobe Flash shooter video game developed by Jacob Grahn that was released on 2007-11-02.


Uber Space Shooter Gameplay

Space ship flying next to enemy fleets in the first level.

Players pilot a ship armored with three different attack forms: bullets, rapid fire, and torpedoes with the objective of destroying the circular space dimension. A purple bar in the corner indicates how often ships can fire, with shooting more often depleting it quicker. Two additional bars display the ship's shield status and its life bar, which can only be affected once their shield's are down.

The game is split into 10 levels, each containing unique enemies. Once the player reaches the final area, they must fight the circular object seen at the center of the map throughout the game. Players cannot damage it while it's attacking, with their only opportunity being when it leaves the middle and flies around the field.


Number Level Enemy Name
1 "Let's get started..." Uber Space Shooter - Mini Shooter Mini Shooter
2 "Watch out, it's a Rando!" Uber Space Shooter - Rando Rando
3 "Asteroids!" Uber Space Shooter - Asteroid Asteroid
4 "Dodge." Uber Space Shooter - Spin Spin
5 "These explode, run away." Uber Space Shooter - Mine Mines
6 "Oh noes, it's the Enterprise!" Uber Space Shooter - Enterprise Enterprise
7 "Stampede!" Uber Space Shooter - Mini Shooter Mini Shooter
8 "Three big guys." Uber Space Shooter - Rando Rando
9 "Flying Razors..." Uber Space Shooter - Saw Saw
10 "OH SNAP." Uber Space Shooter - Evil Circular Space Dimension Evil Circular Space Dimension


Power-Up Name Effect
Uber Space Shooter - Hull Hull

+3 Life

+4 Resistance

Uber Space Shooter - Energy Energy

+1 Max

+2 Regeneration

Uber Space Shooter - Shield Shield

+1 Max

+2 Regeneration


  • Jiggmin announced the game on 2007-07-18 in a Newgrounds post with a tentative release date of August 1st.[1]
  • The full sound effect for sad blocks in the Platform Racing series plays as the final boss' laugh.
  • The mines from their titular game reappear in the fifth level.
  • Due to a sizing error with the shield, ships are unable to pass through wall gaps in the final level. This was likely caused by increasing the shield's range during development while not accounting for the gap's size.



External Links

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