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Uber Space Shooter is a 2007 shooter Flash game developed by Jacob Grahn.

Announced that July, he originally planned to release it on August 1st before delaying it several months.[1][2]

The last in the Uber series, it was mostly well-received, but the least successful popularity-wise.[3] The Swedish magazine PC för Alla featured it in their "25 crazy sites that liven things up" article.[4]

Gameplay[]

Players pilot a spaceship on a circular field with the objective of destroying the Evil Circular Space Dimension. They're armed with 3 forms of attack:

  • Standard bullets
  • Smaller, less damaging rapid fire pellets
  • Powerful, but slow torpedoes
Uber Space Shooter Gameplay

Spaceship flying next to enemy fleets.

A purple bar in the bottom left corner indicates how often the ship can fire, with it depleting quicker the more frequently players shoot. Two other bars show the ship's shield and life statuses.

The game's split into 10 levels; most containing unique enemies, although players stay on the same screen. Once the final one is reached, the circular object at the center of the map throughout the game must be fought.

Enemies[]

Level(s) Enemy Name
1/7 Uber Space Shooter - Mini Shooter Mini Shooter
2/8 Uber Space Shooter - Rando Rando
3 Uber Space Shooter - Asteroid Asteroid
4 Uber Space Shooter - Spin Spin
5 Uber Space Shooter - Mine Mines
6 Uber Space Shooter - Enterprise Enterprise
9 Uber Space Shooter - Saw Saw
10 Uber Space Shooter - Evil Circular Space Dimension Evil Circular Space Dimension

Power-Ups[]

Power-Up Name Effect
Uber Space Shooter - Hull Hull +3 Life

+4 Resistance

Uber Space Shooter - Energy Energy +1 Max

+2 Regeneration

Uber Space Shooter - Shield Shield +1 Max

+2 Regeneration

Music[]

Main article: Songs

All tracks were composed by Jiggmin.

Audio Song Length
Thanks 2:00
Space 6 0:12
Space 2
Space 3
Space Asteroids
Space 4
Space 5
Space 7
Space Final

Trivia[]

  • The mines in the fifth level are the same ones from Jiggmin's game of the same name.
  • This is the only Uber game not to use the Rogue Hero Expanded font.
  • Due to a scaling error, ships can't pass through the small wall gaps in the final level if players are playing the game in fullscreen.
  • This was Jiggmin's first game programmed in ActionScript 3 instead of ActionScript 2.

Links[]

References[]

  1. "Uber Space Shooter". Newgrounds. July 18, 2007.
  2. "Platform Racing or Platform racing 2?". Kongregate. September 27, 2007.
  3. "Calculating Play Counts". Jiggmin Wiki. July 10, 2020.
  4. "Find the f-words and get smarter - 25 crazy sites that liven things up". PC för Alla. March 14, 2008.
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