Uber Space Shooter
Uber Space Shooter




Kongregate, Newgrounds





Release Date

2007-11-02 (K)

2007-12-01 (N)

Uber Space Shooter is an Adobe Flash 2D shooter video game developed by Jacob Grahn that was released on 2007-11-02.


Uber Space Shooter Gameplay

Space ship flying next to enemy fleets in the first level.

Players pilot a ship in a circular plain armed with three different attack forms: standard bullets, rapid fire, and torpedoes with the objective of destroying the circular space dimension. A purple bar in the corner indicates how often the ship can fire, with shooting frequently depleting it quicker. Two additional bars display the ship's shield status and life bar, which can only be affected once their shield's are down.

The game is split into 10 levels, although they remain on the same screen, each containing unique enemies. Once the player reaches the final stage, they must fight the circular object seen at the center of the map throughout the game. Players cannot damage it while it's attacking, with their only opportunity being when it briefly leaves the center and flies around the field.


Number Level Enemy Name
1 "Let's get started..." Uber Space Shooter - Mini Shooter Mini Shooter
2 "Watch out, it's a Rando!" Uber Space Shooter - Rando Rando
3 "Asteroids!" Uber Space Shooter - Asteroid Asteroid
4 "Dodge." Uber Space Shooter - Spin Spin
5 "These explode, run away." Uber Space Shooter - Mine Mines
6 "Oh noes, it's the Enterprise!" Uber Space Shooter - Enterprise Enterprise
7 "Stampede!" Uber Space Shooter - Mini Shooter Mini Shooter
8 "Three big guys." Uber Space Shooter - Rando Rando
9 "Flying Razors..." Uber Space Shooter - Saw Saw
10 "OH SNAP." Uber Space Shooter - Evil Circular Space Dimension Evil Circular Space Dimension


Power-Up Name Effect
Uber Space Shooter - Hull Hull

+3 Life

+4 Resistance

Uber Space Shooter - Energy Energy

+1 Max

+2 Regeneration

Uber Space Shooter - Shield Shield

+1 Max

+2 Regeneration


  • Jiggmin announced the game on 2007-07-18 in a Newgrounds post with a release date of August 1st.[1]
  • The final boss' laugh would later be used as the sound effect for sad blocks in the Platform Racing series.
  • The mines in the fifth level are the same ones from Jiggmin's game of the same name.
  • Due to a sizing error with the shield, ships are unable to pass through the small wall gaps in the final level. This was likely caused by increasing the shield's range during development while not accounting for the gap's size.



External Links