|Uber Breakout II|
Like its predecessor, Uber Breakout II is a breakout game where players use two paddles, which can now additionally be individually controlled by two players, to bounce balls around a circular field, with the only rule being that one must be in play at all times.
The game is split up into 13 levels, each introducing new obstacles that interfere with the ball when touched. The first blocks feature basic hazards, such as simply bouncing off it or changing the ball's direction, and can be destroy by a single touch, while later levels add more complex actions, including trapping the player's ball inside rocks and taking multiple hits to take out. Power-ups also return and their effects are denoted by either having a green or red color, with their abilities ranging from providing extra points to softening the ball so it cannot damage anything.
A mobile version of the game was published on Kongregate on 2010-05-16, containing multiple changes in order to suit the different hardware, including:
- Removal of the minigame, multiplayer mode, and Flash version checker.
- Game automatically goes full screen once players press play.
- Menu and loader backgrounds are now white, though the field retains its purple color.
- Volume slider is replaced with a sound icon.
- New up arrow buttons on both sides of the field to move the paddles left or right, although it is still possible to play with the arrow keys.
- "Detail" and "Quality" options are removed and the grey boxes surrounding the other options are dropped.
- Score and other trackers are moved to the top left corner to make room for the added buttons.
- Differences from the original and introduced features include:
- Requiring at least version 8 of Flash Player to play.
- A new minigame where players have to change 100 black dots to white by hovering over them.
- More flashy intro and transitions between menus.
- Game's title no longer continually alternates between colors.
- Addition of co-op, allowing another player to control a paddle with the "2" and "X" keys.
- Players no longer receive points for moving the paddles.
- Actual score, level number, etc. are colored red instead of the same color as their label.
- Ball now has a visible smoke and fire trail.
- Addition of the spin and trap blocks and the electric ball power-up.
- This is Jiggmin's first game to feature multiplayer in any form.
- The Kongregate version was published a full year after the version on Newgrounds and includes updated links to Jiggmin's, at the time, new website, jiggmin.com.
- Due to a bug within Flash, it's impossible to play the official game with versions above 19, as the game reads them as "2" instead of "20" when it runs a check, rendering it unplayable. The game can be modified to remove the check altogether, however.
- The minigame background has the light shade of purple found in the original game rather than the darker color seen everywhere else.