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The Game of Disorientation is an Adobe Flash top-down puzzle video game developed by Jacob Grahn that was released on 2006-10-03.

At the time, the game was Jiggmin's most successful project, receiving 250,000 views on Newgrounds and having the 38th highest score on the website within 2 weeks of release. [1]

Gameplay

The Game of Disorientation Gameplay

Players advance through levels as the camera spins, squeezes, and otherwise distorts the image.

The Game of Disorientation is a top-down game where players have to make it from one end of a level to the other without touching spike walls and clones of your avatar among other objects.

As the game progresses, the camera increasingly spins around and stretches the level to trip the player up and make it difficult to properly judge the true distance between them and obstacles. Levels do not have a time limit, although the game keeps track of how long it takes for a player to successfully complete the game for high scores.

Mobile Differences

The Game of Disorientation Mobile Gameplay

Mobile version of the first level.

A mobile version of the game was uploaded to Kongregate on 2010-05-12, with differences between it and the desktop game including:

  • No Jiggmin.com pre-loader.
  • The swirl on the title screen is absent and the letters no longer fly at the player when they rotate.
  • Sound button moved to the bottom-left corner of the game to prevent it from overlapping text.
  • The instructions are in a generic font instead of the one seen everywhere else.
  • Addition of arrow keys in the bottom right corner of the screen.
  • Lower frame rate and the quality is automatically set on medium rather than high, with it switching to low whenever the screen zooms in or out.
  • The goal point is made of more simple, non-moving shapes.
  • The shiny clones are only flashing colors instead of looking exactly like the player.

Trivia

  • This is Jiggmin's most played game on Newgrounds, having over 616,000 views.[2]
  • It took Jiggmin six days to make the game.[3]
  • Jiggmin posted a full version of the game's main theme on Newgrounds shortly after its release.[4]
  • The Armor Games version was released nearly two and a half years after other versions and includes added advertisements for the website, something that would carry over to all future releases of Jiggmin's games on Armor Games.
  • An unknown bug popped up in May 2014 in the non-Armor Games and BubbleBox versions of the game that prevents the player from advancing beyond level 1, with death causing conditions similar to the final level. Jiggmin speculated that this might have been due to the file becoming corrupt or new versions of Flash breaking something[5], though he never fixed the issue.
  • Various images fly past the screen during the final levels, all of which are listed in the gallery below.

Gallery

References

External Links

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