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Red Earth II
Red Earth II

Developers

Jiggmin

Publishers

Newgrounds

Rating

E

Genres

Top-down shooter

Release Date

2005-04-28

Red Earth II is an Adobe Flash top-down shooter video game developed by Jacob Grahn that was released on 2005-04-28.

Plot

After being badly damaged during the previous game's events, Bot002 is dropped at Bot001's location to retrieve the stolen ring and bring it to Mount Doom.

Gameplay

Red Earth II Gameplay

Bot002 battling an unnamed boss.

Players operate Bot002, a tank armed with a variety of weapons, including a flamethrower and shield, with the objective of finding the ring stolen in the last game and escaping. Along the way players have to solve various puzzles to deactivate force fields, such as locating hidden keys and disabling generators.

In addition to regular, returning enemies, bosses are scattered throughout the area for the player to defeat as well as circles that replenish their life.

Enemies

Enemy Name Attack
Red Earth - Floating Mine Floating Mine Explodes when touched.
Red Earth - Flying Blade Flying Blade Continuously flies at the player.
Red Earth - Magic Orc Magic Orc Launches yellow balls that home in on the player.
Red Earth II - Guard Bot Guard Bot Fires a single, long-range red blast and two, short-range blue cannon balls.
Red Earth II - Teleporter Teleporter Teleports away when approached.

Trivia

  • Jiggmin didn't originally plan on making this sequel despite the original's "To be continued" message.[1]
    • Similarly, this game also features the message while never receiving a sequel.
  • Differences between the original and new features include:
    • Title is in the Impact URW D Bold font instead of Times New Roman Pro PS Bold.
    • Mars is shifted down-right so its glow is slightly cut off the screen's edge.
    • Moving instructions, settings, and the story options to one mandatory screen.
    • New tank to control with four weapons instead of a single one:
      • Bullets, similar to the previous game's, although with no rapid fire.
      • Force field.
      • Flamethrower.
      • White bomb that can be drawn to follow a path.
    • Removal of zoom in/out and fire cannons commands.
    • The ability to adjust music and sound effect volumes in-game.
  • Jiggmin entered the game in a Games of Gondor competition. While it's unknown how it placed, the website did offer Jiggmin money to create another game.[2]
  • The game received several changes when it was placed on jiggmin.com, including updating Games of Gondor banners and links to its new name, Armor Games, as well as lowering the music's bitrate.

References

  1. http://web.archive.org/web/20060101004935/http://jacobgrahn.com/
  2. http://s7.zetaboards.com/Brackenwood/topic/428972/1/

External Links

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