Red Earth is an Adobe Flash top-down shooter video game developed by Jacob Grahn that was released on 2005-03-15.
Centuries after it was thought to have scorched in the fires of Mount Doom, Sauron emerged from hiding and stole the ring after waiting for civilization to become too lazy and content with advancing technology to fight back. With it, he turned the Earth into a red wasteland before placing the ring under heavy protection to ensure nobody would find and take it from him again, but he failed.
Controlling a tank (named Bot001 in the sequel), players are placed in a large square-shaped area with the objective of shutting off four power grids and retrieving the stolen ring stolen.
Each generator is powered differently and can be disabled in any order due to the game's nonlinear nature. As the ring is heavily guarded, players have to utilize their turret and cannons to shoot and destroy various enemies.
|Floating Mine||Explodes when touched.|
|Flying Blade||Continuously flies at the player.|
|Magic Orc||Launches yellow balls that home in on the player.|
- This was the first game Jiggmin ever released.
- Jiggmin developed the game to enter it in a Games of Gondor contest, though it's unknown how well it placed.
- The story is based off the Lord of the Rings series.
- Pressing space originally sped the tank up rather than fire cannons, which were split up into two separate controls.
- An overheat limitation for the turret was considered, but scrapped due to its frequent usage.
- Options for players to define controls and making it so pressing "up" would follow the mouse (similar to Kimblis the Blue) were planned before being scrapped.
- While the default right click menu appears to be removed, it's possible to access by entering the settings option, which using causes multiple glitches, including:
- Pressing "Play" in-game forces the "You are Dead." screen, though it's considerably smaller than usual. Manually returning to other screens retains the reduced size until the user begins another game.
- As the track triggers the frame before players are warped to the field, pressing "Back" at the game over screen returns them to the main area with no music playing.
- Pressing "Back" on the title screen starts another loop of the menu theme.
- The game received several changes when it was added to jiggmin.com, including:
- Lowering both song's bitrates.
- Updating the Games of Gondor banners to reflect their new name, Armor Games. Strangely, the link itself wasn't altered.
- The red Earth is no longer on the settings screen, eliminating color issues that caused hovered options to blend in.
- In-game main menu button is now colored white instead of red and permanently located in the bottom-left corner of the screen rather than only being in the ground at the beginning.
- The map, health bar, and banner placements are slightly shifted.
- The game was overall more difficult in its initial release, though was made easier (along with the addition of a map) at the request of players.
- ↑ http://web.archive.org/web/20050407185720/http://jacobgrahn.com/
- ↑ http://s7.zetaboards.com/Brackenwood/topic/428335/1/#post119962
- ↑ http://s7.zetaboards.com/Brackenwood/topic/428335/1/#post119971
- ↑ http://s7.zetaboards.com/Brackenwood/topic/428335/1/#post120376
- ↑ http://s7.zetaboards.com/Brackenwood/topic/428457/1/#post123887