Pre-release updates are sorted by date published, while beta patches are listed by their build dates seen on the title screen. Exact details and changes are taken from archives.[1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23][24][25][26]


PR2 and PR3

- The game will run off the Blossom Server.


PR3 Chat

- Question asking whether the chat should be small and permanently attached to the lobby or have its own separate area.



- Started searching for music on Newgrounds.


Building a Better Color Picker

- Made a color picker that's a hybrid of a slider, palette and eye dropper tool.


Workin' on a:

- New block editor is in development.


A Much Requested Feature

- Players now have the ability to set which items come out of a specific item block.


Typing Words with Letters

- Added a text tool to the level editor.


- Level editor is officially released!

Platform Racing 3 Test Level - Leap of Faith

Platform Racing 3 Test Level - Leap of Faith

- Campaign selection has started.


- Closed beta has begun; several people have been invited to test the game so far.

- Fixed a lot of bugs, including one that wouldn't start players at start blocks.

- Fixed several performance issues.

- Addition of impervious blocks.

Platform Racing 3 Impervious pt1

Platform Racing 3 Impervious pt1

- Teleport blocks now have a cool-down period to prevent players from getting trapped.

Platform Racing 3 - Teleport Block

Platform Racing 3 - Teleport Block.avi


- Open beta released, anyone can now play with a Sparkworkz account.

- Typing "/report" in a chatroom will report a log to the moderators.

Platform Racing 3 - Moderation

Platform Racing 3 - Moderation.avi

- Players can now race a friend's ghost in the campaign.

Platform Racing 3 - New Single Player Campaign

Platform Racing 3 - New Single Player Campaign.avi

- Setting the brush tool's size to 1 now makes it act like a pencil, allowing for more accurate and detailed designs.


- Lots of chat-based improvements:

-- "This room is brought to by:" no longer shows up in the main chat.

-- Custom chatroom notes will now show up.

-- Users can type "/kick (username)" to kick non-moderators out of their room.

-- Your previous room selection is remembered after you return to the lobby.

- Greatly improved performance issues.


- Finally have 50 campaign levels up, though some will be replaced.

- It is now possible to win the Winged Helmet by collecting all campaign medals.


- Body part names are now listed in the customize tab.

- "Level of the Day" added.

- Players are now given a 50% experience bonus upon winning prizes they already own.

- Several tweaks to how levels appear during hosting:

-- Level type is no longer labelled by name and instead by color; with blue for races, red for deathmatches, green for hat attacks and yellow for coin fiends.

-- Each type is also given a unique symbol.

-- The level's rating occupies the space where its type was listed.

- Patched the "Invalid" error that occurs when saving a block/level after Sparkworkz has logged you out.

- Added hexadecimal to color picker.

- Retry button added to campaign levels.

- Fred the Giant Cactus added to the error message screen.

- Players are now taken to the customize tab after ranking up.


- "<" and ">" naming issues with blocks have been fixed.

- Patched a block stealing bug.

- Scroll bar glitches were mostly fixed.

- Slight delay added in mine explosions to prevent someone from lagging the game.

- PM and player lists now have a different color scheme.

- A glitch that allowed swords to also break blocks below the user was partially patched.


- Pedro the Snail was released as a prize found randomly in levels.

- Due to past issues, campaign levels are now frozen and can only be updated by contacting Jiggmin.

- Moderators can now set the Level of the Day.

- Prizes no longer show up at the beginning of a match.

- The "Level Complete!" screen now lists the level's name and author.


- Players can now have up to 8 users in a match at once.

- All blocks are loaded at once rather than individually, greatly improving load times.

- Players must now press "enter" to access the in-game chat, with the screen turning slightly darker when used.

- Extra line of blocks added in the custom block selection in the level editor.

- A glitch preventing the Evil Aliens from attacking was patched.


- New Halloween set earned by logging in on Halloween.

- Prizes now appear at the start of matches again.

- An unfinished version of the Happy Hat was accidentally released along side the Halloween set, but was quickly removed.

- Playing on older builds is no longer possible; trying to login results in an error message.


- New Thanksgiving set automatically earned by logging in around Thanksgiving.

- New autumn themed main menu.

-- New and original menus are now available as level backgrounds.

- Pedro the Snail's description in the customize tab has been altered to properly fit in the area.

- The screen now darkens slightly during "Loading..." and "Logging in..." messages.

- Gold medal time for "Newbs guide to Happy/Sad Blocks" has been raised.

- HTML can no longer be used in custom chatrooms.


- New winter themed main menu.

-- Winter background is also selectable in the level editor.

-- New lobby and level music titled "Holiday for Mr. Anderson".

- Santa Hat and Reindeer set are automatically given to any player who logs in.

- Arrows have been added to the hosting lobby, allowing players to view more than 4 levels.

- There is slightly more space between heads and hats now.

- Penguin parts are now randomly available in levels.


- Snowflakes on the main menu no longer prevent users from clicking buttons.

- Players can wear 8 hats at once again.

- Body parts are no longer exclusive to certain game modes and can now be won in any level type.

- Fixed a glitch that caused players to spawn on unsafe blocks after touching them while wearing a Santa Hat.


- Party Hat released and given to any player who logged in on New Year's Eve and New Year's Day.

- Players can now customize change blocks by choosing which blocks they change into and how often.

- Players can also customize move blocks by creating their own path and how often they move.

- The autumn background returns with new menu music.

- Removal of "Holiday for Mr. Anderson" from the song list.

- Friends and ignore lists show more than 6 pages.

12-31-10-1 (Unreleased)

- Party Hat's dot colors were going to be changeable.


- Party Hat's dot colors are now changeable.

- Bouncy Hat was released as a prize found randomly in levels.

-- Bouncy Hat's placement was slightly shifted, and its color was made changeable.

- Playing on April Fools' Day now changes the player's hat to a fake Cowboy Hat that doesn't do anything.


- Happy Hat released as a random prize in levels.

-- Happy Hat's angle slightly adjusted and its feather color was made changeable.


- Shark Fin Hat was released as a prize found randomly in the "Level of the Day".

-- Shark Fin Hat's eye color is now changeable.

- The Bouncy, Happy and Pedro the Snail Hats can now only be found in the "Level of the Day" rather than of any level.

- Prizes no longer show up at the beginning of matches again.

09-20-11-1 (Unreleased)

Despite this build not being public, server related changes were, including making the listed hats obtainable in the "Level of the Day" along with the Party Hat.

- Parasol Hat's final design was added and players can change one of line's colors.

- Top Hat's ribbon color is now changeable.

- Pirate Hat's feather color can be changed.

- Nurse Hat's cross color is now editable.