This article contains a list of oversight, bugs, and glitches that are, or were at some point, present in Platform Racing 3 sorted alphabetically. None of these have been given official names by Jiggmin or Sparkworkz and are known by multiple fan-given terms.
Change Level Song In-game
While the option for players to change the selected song for a level in-match from Platform Racing 2 appears to be removed, it exists, although not selectable by normal means as it's hidden. However, it's still possible to access and use by pressing the "Tab" key several times until the highlighted area goes offscreen and then pressing "Enter".
Sometimes when a user would hit the side of a block while moving in early builds, a clone of their avatar would appear and follow their movements for the remainder of the match.
Go Through Blocks Glitch
Similar to the Fly Through Blocks glitch in the last game, this bug allowed players to pass through solid blocks if they wore a Cowboy Hat and flew upwards once their avatar's head started passing through one of the bottom corners. This was patched in the 06-14-01 build so that, while it's still possible to pass through corners, they can no longer fly upwards.
Edit Level While Testing
If a user bumps a custom finish block whose bump and bottom properties are both set to finish while in the level editor, they can immediately press test again and they will be able to still edit their level while playing on it.
Prior to the 07-30-10-1 build, if players held "up" or W while crawling underneath an impervious mine block, the mine would explode every frame and cause sever lag for all players on the map. This was later changed so that they could not explode while a player is stunned.
A returning glitch from Platform Racing 2. While it is no longer possible on the lobby, continually clicking on a player's username on the in-game chat will cause more than one profile page to open up, potentially allowing them to open an endless amount of windows.
Jump Through Opening Glitch
Another glitch returning from Platform Racing 2. Normally players can not pass through gaps that are one block above the ground with another block right above and beside it. If they time a jump correctly, however, their upper body will pass through the above blocks and they can land in the gap.
Level Within a Level
An oversight allows players to click "View Levels" on a user's profile while in a match, choose one of their maps, and have it draw over the level they're currently in. However, as they're already in a course, their avatar doesn't appear after the countdown, forcing them to forfeit and return to the lobby.
Move Block Bug
Unlike in the previous game, Move blocks can move into spots where a player is already in, allowing them to walk right through it.
Portable Block Glitch
If a player places a portable block in their spot while next to a line of blocks and sticking to up arrows, they can move right and pass right through them.
Pirate Hat Glitch
Typically after losing a hat, players will no longer have the ability it provides until they pick it up again. With the Pirate Hat, however, users are able slice their Sword in both directions until they return to the lobby.
Real Fake Cowboy
If users are playing on (or change their computer's date to) April Fools' day, their hat will be swapped out with a fake Cowboy Hat every match that provides no abilities. However, if the hat is knocked off and picked back up in the single player campaign or level editor, players are accidentally given a real Cowboy Hat, allowing them to finish campaign levels with an extremely low time. This oversight was caused by Jiggmin only testing the hat in multiplayer levels.
Placing a water block underneath a finish block and bumping it while in the level editor caused a ghost of the player's avatar to remain in that spot until they loaded a new level. This glitch was patched in the 06-14-10-1 build.
If the player presses the retry button in the single player campaign as soon as they place a mine or portable block, it will still spawn after they restart as the level itself doesn't reload.
Start Block Bug
Placing a start block of any kind would sometimes not function and the player would spawn as if there wasn't one on the course. This bug was patched in the 06-14-10-01 build.
Super Jump Glitch
If players released a charged super jump and pressed "up" at the exact same moment, their super jump would make them fly nearly three times higher in the air than normal. While this was partially patched in the 7-29-10-1 build, it is still possible to pull off by substituting the normal jump with a Super Jump item.
Undeletable Change Blocks
Removing a change block in the level editor originally didn't do anything, as it would spawn back immediately afterwards. This was fixed in the 06-14-10-01 build.