FANDOM


Platform Racing 3

PR3 old

Platform Racing 3 - Thanksgiving Background

Platform Racing 3 - Christmas Background

Developers Jiggmin, Sparkworkz
Publishers Sparkworkz
Rating T
Genres Racing, platformer
Release Date 2010-06-14 (Closed Beta)

2010-07-08 (Open Beta)

Platform Racing 3 (commonly abbreviated PR3) is an Adobe Flash online multiplayer platformer racing video game developed by Jacob Grahn and Sparkworkz that was released on 2010-07-08.

Due to internal issues at Sparkworkz, the game was never completed or released on other websites as planned. Despite its limited release and very little advertising, the game was able to amass over 13 million plays by May 2011, slightly over half of what its predecessor had on Kongregate at the time.[1][2]

Initially planned to be the final installment in the series, Jiggmin has since stated he hopes to create a fourth entry at an unknown point.[3][4][5][6]

Pre-Release History

Speculation about a third Platform Racing began shortly after the second's release. Jiggmin eventually confirmed he was working on a sequel in a post dated 2008-10-27 listing multiple planned features that didn't make it into the final game.[7] Further information wasn't given until next year when Jiggmin began saying it would "be out by the end of [2009]", though he also claimed the estimate wasn't realistic.[8] Several blogs were posted over the course of the year largely relating to design aspects, though specific details were generally avoided and kept secret.[9][10][11][12][13][14]

On 2010-03-22, inXile Entertainment announced via a press release that they had partnered with Jiggmin to develop the game, with the company's CEO, Brian Fargo, stating: "Jacob definitely did something right with Platform Racing 1 and 2, and we wanted him to see his entire vision through with Platform Racing 3."[15] The company's webgaming division Sparkworkz was tasked with the graphics and UI, while Grahn wrote the code. Jiggmin confirmed the news a day later in a blog leading to the website's homepage.[16][17] Several teaser images showcasing the game's art style, new items and level editor were posted on sparkworkz.com the next day, which were met with positive reception among fans.[18]

While a release date wasn't revealed yet, Jiggmin began announcing more specific new features around the same period, including heavily requested ones such as a block editor and text tool.[19][20][21]

Following an impromptu announcement/countdown thread on Jiggmin's forum where several celebratory photos were posted, the game's level and block editor were released on 2010-06-02.[22][23][24][25] As with the previous game, a contest was also announced the same day where players could get their level on the single-player campaign that ended on the 24th.[26][27] In-between that time, several users were invited to test the closed beta of the full game to work possible server issues out before the public release.

Gameplay

Platform Racing 3 Gameplay

Users racing in a sky-themed level.

Platform Racing 3 is an online racing game where players create a customizable avatar and compete against each other in user-made levels. Various items are available for players to grab that can be used to give themselves an advantage over others, including familar ones like the Speed Burst and Lightning, as well as the new Rocket Launcher and Shield. After finishing a match, players gain experience points used to rank up and gain stat points that enhance their speed, traction and jump height. Prizes occasionally have a chance of popping-up as well, including body parts and hats, which are awarded to the winner. Users are able to communicate with each other with the same tools that return largely unchanged, with the notable addition being they can now share their blocks and levels, along with race a ghost of somone on their friend list in the Single-player Campaign.

While past entries were limited to only racing, three new game modes are available for players to center their level around: deathmatches, where users fight until one remains; hat attacks, where players compete to grab every hat on the map; and coin fiends, a timed match where users attempt to grab the most coins by breaking blocks. Gameplay is overall slower paced than the previous installment to accommodate these modes, though still considerably faster than the first. To compensate, players have slightly more control over their character and can pass obstacles requiring more precise movements easier.

Platform Racing 3 Level Editor

The level editor, with various placeable blocks visible.

The level editor from Platform Racing 2 returns with numerous improvements and new features. In addition to all blocks from the last title returning at the time of its release, several new ones have been added, including the teleport and change blocks. Multiple designs are also included to match new pre-drawn backgrounds, including classic ones from prior games.

Drawing layers have received a complete overhaul, with users now able to create their own with custom depth and transparency amounts. Stamps also return and a new text tool, which would later be added to Platform Racing 2, allows players to type out words rather than write them. Clicking settings lets players set the map's game mode from any of the aforementioned options, song, items and chance of certain events triggering, such as Super Flying Cowboy Hat Mode and snow among others. Players can test their level by clicking the button in the top-right corner with any stat. Their course can be saved at any moment if they're signed in, though "publish" must be checked for other players to see it in the lobby. As in the last game, maps are rated using a 1-5 star system, with courses having the highest score by number of ratings being featured on either "Best" or "Best Today" depending on when they were published.

Platform Racing 3 - Block Editor

The new block editor.

The game also introduces a block editor that allows players to create their own custom blocks to fit any of the available block types. It includes the same drawing tools as the level editor, sans backgrounds, enabling artists to create a variety of unique designs. In addition, some types let the user set different characteristics for each side, such as a block giving an item from the left while exploding from the top. To minimize issues, deleted blocks aren't automatically removed from levels their used in, instead being replaced by a generic safe block with a red x indicating an error. The editor is also home to its own exclusive types "impervious" and "hurt". Impervious blocks can not be destroyed, while hurt blocks simply stun the player when touched without exploding. Users have more control over a few existing block types in the editor as well, including the ability to set patterns for change and move blocks, along with which items can come out of an item block.

Customization

See also: Platform Racing 3/Hats

See also: Platform Racing 3/Body Parts

As the last game, players can style their avatar using a variety of body parts and hats. While all hats in Platform Racing 2 at the time of the game's release return with new appearances, no past sets were brought back, instead featuring entirely new ones for users to collect.

Blocks

Along with the addition of 5 new blocks, 22 from the previous games return for players to use in their levels. Unlike past entries where each has a single design, 6 variants are available to match pre-made backgrounds. Due to their sheer amount, custom blocks are not included.

Name Desert Industrial Jungle Underwater Space Classic
Start Platform Racing 3 - Start Desert Platform Racing 3 - Start Industrial Platform Racing 3 - Start Jungle Platform Racing 3 - Start Underwater Platform Racing 3 - Start Space Platform Racing 3 - Start Classic
Marks point where players begin the level.
Basic 1 Platform Racing 3 - Basic Desert Platform Racing 3 - Basic Industrial Platform Racing 3 - Basic Jungle Platform Racing 3 - Basic Underwater Platform Racing 3 - Basic Space Platform Racing 3 - Basic Classic
A simple safe block.
Brick Platform Racing 3 - Brick Desert Platform Racing 3 - Brick Industrial Platform Racing 3 - Brick Jungle Platform Racing 3 - Brick Underwater Platform Racing 3 - Brick Space Platform Racing 3 - Brick Classic
Bumping from below causes it to break.
Crumble Platform Racing 3 - Crumble Desert Platform Racing 3 - Crumble Industrial Platform Racing 3 - Crumble Jungle Platform Racing 3 - Crumble Underwater Platform Racing 3 - Crumble Space Platform Racing 3 - Crumble Classic
Shatters if hit too hard.
Finish Platform Racing 3 - Finish Desert Platform Racing 3 - Finish Industrial Platform Racing 3 - Finish Jungle Platform Racing 3 - Finish Underwater Platform Racing 3 - Finish Space Platform Racing 3 - Finish Classic
Marks the end of the match.
Ice Platform Racing 3 - Ice Desert Platform Racing 3 - Ice Industrial Platform Racing 3 - Ice Jungle Platform Racing 3 - Ice Underwater Platform Racing 3 - Ice Space Platform Racing 3 - Ice Classic
Causes players to slide around.
Infinite Items Platform Racing 3 - Infinite Item Desert Platform Racing 3 - Infinite Item Industrial Platform Racing 3 - Infinite Item Jungle Platform Racing 3 - Infinite Item Underwater Platform Racing 3 - Infinite Item Space Platform Racing 3 - Infinite Item Classic
Provides an unlimited amount of items.
Item Platform Racing 3 - Item Desert Platform Racing 3 - Item Industrial Platform Racing 3 - Item Jungle Platform Racing 3 - Item Underwater Platform Racing 3 - Item Space Platform Racing 3 - Item Classic
Grants one item.
Mine Platform Racing 3 - Mine Desert Platform Racing 3 - Mine Industrial Platform Racing 3 - Mine Jungle Platform Racing 3 - Mine Underwater Platform Racing 3 - Mine Space Platform Racing 3 - Mine Classic
Explodes once touched.
Move Platform Racing 3 - Move Desert Platform Racing 3 - Move Industrial Platform Racing 3 - Move Jungle Platform Racing 3 - Move Underwater Platform Racing 3 - Move Space Platform Racing 3 - Move Classic
Moves about randomly.
Push Platform Racing 3 - Push Desert Platform Racing 3 - Push Industrial Platform Racing 3 - Push Jungle Platform Racing 3 - Push Underwater Platform Racing 3 - Push Space Platform Racing 3 - Push Classic
Push around.
Rotate Left Platform Racing 3 - Rotate 1 Desert Platform Racing 3 - Rotate 1 Industrial Platform Racing 3 - Rotate 1 Jungle Platform Racing 3 - Rotate 1 Underwater Platform Racing 3 - Rotate 1 Space Platform Racing 3 - Rotate 1 Classic
Turns level 90 degrees to the right.
Rotate Right Platform Racing 3 - Rotate 2 Desert Platform Racing 3 - Rotate 2 Industrial Platform Racing 3 - Rotate 2 Jungle Platform Racing 3 - Rotate 2 Underwater Platform Racing 3 - Rotate 2 Space Platform Racing 3 - Rotate 2 Classic
Rotates map to the left 90 degrees.
Happy Platform Racing 3 - Happy Desert Platform Racing 3 - Happy Industrial Platform Racing 3 - Happy Jungle Platform Racing 3 - Happy Underwater Platform Racing 3 - Happy Space Platform Racing 3 - Happy Classic
Boosts stats by 5.
Sad Platform Racing 3 - Sad Desert Platform Racing 3 - Sad Industrial Platform Racing 3 - Sad Jungle Platform Racing 3 - Sad Underwater Platform Racing 3 - Sad Space Platform Racing 3 - Sad Classic
Lowers stats by 5.
Safety Net Platform Racing 3 - Safety Net Desert Platform Racing 3 - Safety Net Industrial Platform Racing 3 - Safety Net Jungle Platform Racing 3 - Safety Net Underwater Platform Racing 3 - Safety Net Space Platform Racing 3 - Safety Net Classic
Teleports player to their last safe area.
Vanish Platform Racing 3 - Vanish Desert Platform Racing 3 - Vanish Industrial Platform Racing 3 - Vanish Jungle Platform Racing 3 - Vanish Underwater Platform Racing 3 - Vanish Space Platform Racing 3 - Vanish Classic
Briefly vanishes when touched.
Water Platform Racing 3 - Water Desert Platform Racing 3 - Water Industrial Platform Racing 3 - Water Jungle Platform Racing 3 - Water Underwater Platform Racing 3 - Water Space Platform Racing 3 - Water Classic
Swim!
Red Teleport Platform Racing 3 - Red Teleport Desert Platform Racing 3 - Red Teleport Industrial Platform Racing 3 - Red Teleport Jungle Platform Racing 3 - Red Teleport Underwater Platform Racing 3 - Red Teleport Space Platform Racing 3 - Red Teleport Classic
Teleports users to another red teleport block of the same type.
Blue Teleport Platform Racing 3 - Blue Teleport Desert Platform Racing 3 - Blue Teleport Industrial Platform Racing 3 - Blue Teleport Jungle Platform Racing 3 - Blue Teleport Underwater Platform Racing 3 - Blue Teleport Space Platform Racing 3 - Blue Teleport Classic
Teleports a player to another blue teleport block of the same type.
Yellow Teleport Platform Racing 3 - Yellow Teleport Desert Platform Racing 3 - Yellow Teleport Industrial Platform Racing 3 - Yellow Teleport Jungle Platform Racing 3 - Yellow Teleport Underwater Platform Racing 3 - Yellow Teleport Space Platform Racing 3 - Yellow Teleport Classic
Teleports someone to another yellow teleport block of the same type.
Bounce Platform Racing 3 - Bounce Desert Platform Racing 3 - Bounce Industrial Platform Racing 3 - Bounce Jungle Platform Racing 3 - Bounce Underwater Platform Racing 3 - Bounce Space Platform Racing 3 - Bounce Classic
Physics-defying trampoline.
Change Platform Racing 3 - Change Desert Platform Racing 3 - Change Industrial Platform Racing 3 - Change Jungle Platform Racing 3 - Change Underwater Platform Racing 3 - Change Space Platform Racing 3 - Change Classic
Changes into other blocks at random.
Up Platform Racing 3 - Up Arrow Desert Platform Racing 3 - Up Arrow Industrial Platform Racing 3 - Up Arrow Jungle Platform Racing 3 - Up Arrow Underwater Platform Racing 3 - Up Arrow Space Platform Racing 3 - Up Arrow Classic
Pushes whoever stands on it up, also allows them to stick to the bottom.
Down Platform Racing 3 - Down Arrow Desert Platform Racing 3 - Down Arrow Industrial Platform Racing 3 - Down Arrow Jungle Platform Racing 3 - Down Arrow Underwater Platform Racing 3 - Down Arrow Space Platform Racing 3 - Down Arrow Classic
Makes it difficult to jump, pushes players down from the side.
Left Platform Racing 3 - Left Arrow Desert Platform Racing 3 - Left Arrow Industrial Platform Racing 3 - Left Arrow Jungle Platform Racing 3 - Left Arrow Underwater Platform Racing 3 - Left Arrow Space Platform Racing 3 - Left Arrow Classic
Moves those standing on it to the left.
Right Platform Racing 3 - Right Arrow Desert Platform Racing 3 - Right Arrow Industrial Platform Racing 3 - Right Arrow Jungle Platform Racing 3 - Right Arrow Underwater Platform Racing 3 - Right Arrow Space Platform Racing 3 - Right Arrow Classic
Moves whoever stands on it to the right.

Items

All items from previous installments at the time of the game's release return, though most have seen complete design overhauls to match updated graphics. In addition, 5 new ones have been added.

Item Name Ability
Platform Racing 3 - Angel Wings Angel's Wings Wings that cover vertical and horizontal distance.
Platform Racing 3 - Black Hole Black Hole Draws other players into it.
Platform Racing 3 - Jetpack Jetpack Allows users to fly for a short period.
Platform Racing 3 - Laser Gun Laser Gun Fire long-ranged lasers.
Platform Racing 3 - Lightning Lightning Zap/stun everyone on the course.
Platform Racing 3 - Portable Block Portable Block Placeable block that shatters if hit too hard.
Platform Racing 3 - Portable Mine Portable Mine Explodes when touched.
Platform Racing 3 - Rocket Launcher Rocket Launcher Launches a block-destroying rocket.
Platform Racing 3 - Shield Shield Briefly protects players.
Platform Racing 3 - Speed Burst Speed Burst Doubles speed for a short time.
Platform Racing 3 - Super Jump Super Jump Portable super jump.
Platform Racing 3 - Sword Sword Short-range sword that can slash others.
Platform Racing 3 - Teleport Teleport Teleports user three blocks ahead of them.

Updates

See also: Platform Racing 3/Update History

Shut Down

On 2015-02-03, inXile Entertainment closed their Sparkworkz division and its online games unannounced, including Platform Racing 3.[28] Visiting the website redirects the user to a page explaining their decision and that some games would soon be moving elsewhere. Jiggmin himself never made an official statement on the shut down and hasn't expressed interest in setting up servers of his own.

A fan project emerged a few months later on 2015-08-18, however, titled Platform Racing 3: Reborn that lead to the game being revived through a private server and receiving multiple, unofficial updates, such as new hats, game modes and block types.[29]

Unused Content

Main article: Unused_Content#Platform_Racing_3

Given its sudden halt in development, Platform Racing 3 has a large number of unfinished features/graphics in the 5-20-11-1 build and iPhone app that ultimately went unused, especially compared to other games by Jiggmin.

Awards

Platform Racing 3 was a nominee for "Best Multiplayer Game" at the 2011 Flash Gaming Summit, although it didn't receive enough votes to reach the top 3 choices.[30][31]

Trivia

  • While commonly believed Sparkworkz was always planned to be the sole hoster of the game, the company originally stated that they had plans to release it on Kongregate once it was out of beta.[32] Given they also posted on Newgrounds and Armor Games at the time, it can be inferred it would've been uploaded there as well.
Platform Racing 3 - iPhone App Icon

PR3's app icon.

  • Despite the game shutting down, Jiggmin still has access to all data related to it.[33]
  • This is the only one of Jiggmin's games to receive an iPhone app. However, it was negatively received and removed from the app store in December 2011.[34]
  • The Speed Burst is the only returning item to retain an element from its previous design, in this case its two arrows.
  • Not counting the unmade fourth installment, this is the only Platform Racing game to:
    • Be a collaboration.
    • Have a single-player campaign.
    • Not use Gwibble for the title's font.
    • Have the "EXP Bonus" stat.
    • Not feature the player's currently held item in a corner of the screen.
    • Be officially exclusive to one website.
    • Not feature a moving background on the title screen and have multiple menu backgrounds.
    • Have a block editor.
    • Not have the original Platform Racing body parts.
    • Have the in-game music start after a level's countdown instead of while it's drawing.
    • Lack idle animations for avatars.
    • Have matches be hosted by players.
    • Not have set rank requirements to play certain levels.

References

  1. http://web.archive.org/web/20110610150619/http://itunes.apple.com/us/app/platform-racing-3/id437364752?mt=8#
  2. http://web.archive.org/web/20110706131935/http://www.kongregate.com:80/games?sort=gameplays
  3. http://web.archive.org/web/20130601114354/http://www.sparkworkz.com/2010/03/inxile%E2%80%99s-sparkworkz%E2%84%A2-announces-the-next-installment-in-the-hit-flash-series-platform-racing%E2%84%A2/
  4. http://web.archive.org/web/20100919195149/http://www.sparkworkz.com:80/games/web/platform-racing-3/
  5. http://forums.freegoo.se/t/reply-jiggoman-insert-random-crap-here/148/7
  6. http://web.archive.org/web/20161227155805/http://freegoo.se/platform-racing-4-and-the-future/
  7. http://www.kongregate.com/forums/3/topics/25151
  8. http://web.archive.org/web/20111029061854/http://casualgameinformer.com/wp/2009/04/15/an-interview-with-jiggmin/
  9. http://web.archive.org/web/20110711172613/http://jiggmin.com/entries/181-pr2-and-pr3
  10. http://web.archive.org/web/20090918031340/http://jiggmin.com/forum/blog.php?b=4871
  11. http://web.archive.org/web/20110208235725/http://jiggmin.com/blogs/1-Jiggmin?tag=jiggmin
  12. http://web.archive.org/web/20101206115832/http://jiggmin.com/forum/blog.php?b=5297
  13. http://web.archive.org/web/20120603075919/http://jiggmin.com/entries/8500-Building-a-better-color-picker
  14. http://web.archive.org/web/20100102121409/http://jiggmin.com/forum/blog.php?tag=die+jestes+die+d%3A%3C&u=1
  15. http://web.archive.org/web/20130601114354/http://www.sparkworkz.com/2010/03/inxile%E2%80%99s-sparkworkz%E2%84%A2-announces-the-next-installment-in-the-hit-flash-series-platform-racing%E2%84%A2/
  16. http://web.archive.org/web/20100808193125/http://jiggmin.com/forum/blog.php?b=10916
  17. http://web.archive.org/web/20100412015840/http://www.sparkworkz.com/?
  18. http://web.archive.org/web/20100406032713/http://jiggmin.com/forum/blog.php?b=10930
  19. http://web.archive.org/web/20110208235905/http://jiggmin.com/blogs/1-Jiggmin?tag=spaceyavin+was+here%21
  20. http://web.archive.org/web/20110209000046/http://jiggmin.com/blogs/1-Jiggmin?tag=~imakoolfool-was-here~
  21. http://web.archive.org/web/20110713034527/http://jiggmin.com/blogs/1-Jiggmin?s=794515b2132101e0443fe4ecd6d93341&tag=first+tag
  22. http://web.archive.org/web/20101206105752/http://jiggmin.com/forum/search.php?searchid=1732655 (The (probably inaccurate) countdown!)
  23. http://s2.photobucket.com/user/MrJiggmin/media/rainbow-cake.jpg.html?sort=3&o=56
  24. http://s2.photobucket.com/user/MrJiggmin/media/PR3.jpg.html?sort=3&o=55
  25. http://s2.photobucket.com/user/MrJiggmin/media/PR3-2.jpg.html?sort=3&o=54
  26. http://web.archive.org/web/20110227212945/http://jiggmin.com/blogs/1-Jiggmin?s=07fec2292e0e841088f7149e77fc43a9&tag=wish+you+were+here
  27. http://web.archive.org/web/20110227212933/http://jiggmin.com/blogs/1-Jiggmin?s=07fec2292e0e841088f7149e77fc43a9&tag=agentms11+was+heeere%21%21%21%21
  28. http://web.archive.org/web/20150313213027/http://jiggmin.com/threads/129518-Sparkworkz-is-gone
  29. http://forums.acidch.at/showthread.php?tid=115
  30. http://web.archive.org/web/20101125072919/http://www.sparkworkz.com/platformracing3/
  31. http://web.archive.org/web/20110127122610/http://www.flashgamingsummit.com/awards.html
  32. http://www.kongregate.com/accounts/sparkworkz/messages Huse comment: dated 2010-07-22.
  33. http://forums.acidch.at/showthread.php?tid=3760&pid=135554#pid135554
  34. http://web.archive.org/web/20120427094940/http://jiggmin.com/threads/76673-PR3-s-Not-In-The-Itunes-Store...