The following is a list of glitches, oversights, and bugs that are, or were at some point, present in Platform Racing 2 sorted alphabetically. Aside from the "2:00 No Matter What" and "Rank 0 Required" bugs, none have official names and are known by multiple terms given by fans.
Jiggmin stated that several of the more well-known glitches, such as the Fly Through Blocks Glitch, were initially patched shortly after the game's release, although backlash from fans caused him to reinstate them and instead refer to them as "features".
"2:00" No Matter What
If a user entered any map while their computer was in Safe Mode, the time limit would always be set to "2:00", along with every item being obtainable no matter the restrictions and gravity being normal, essentially reverted those options to their defaults. This bug was patched in an updated published on 2010-03-20.
Bypass Rank Requirement
When a level creator sets a password for their course in order to play it, this takes priority over rank requirements they place, allowing anyone of any rank to enter the map as long as they know the password.
Fall Through Corners
When the player has certain acceleration stats, they may be able to pass through corners of blocks if they touch them in the certain spot.
Fall Through Vanish Blocks
When users touch a safe block that is beneath a Vanish block, running into a Safety Net while the Vanish block is active will cause them to fall through the floor as it does not disappear once the player returns.
Fly Through Blocks
To do this glitch, players must be wearing a Cowboy Hat. They then must fly to a wall of solid blocks with an accessible bottom and slowly float downward while holding the left/right arrow key. Once they reach the bottom-most block and their avatar's head begins to pass through it, press up and, if timed correctly, they will be able to swim through the wall.
Guests in Guilds
As members can not normally send private messages to guests and guests themselves have the private messaging section hidden, restrictions were not set up to specifically block guests from joining guilds. As such, they are able to join via other, unofficial methods.
This oversight also reveals that guests do not have private messaging entirely disabled, as they are able to successfully send messages to other guild members.
When a user is idle for around twenty minutes, they are automatically disconnected from the game. However, pop-ups that are open before the disconnection are not closed, with the "Race Complete" one allowing members to press the "Return to Lobby" button and be brought to an empty server without an account.
As level lists are publicly viewable on PR2hub, they load as normal. However, players are not able to enter them and their profile page, the server chat and online list are all blank. Strangely, even though player profiles are also available on PR2hub, a "You must enter a name and password." error pops up whenever they're attempted to be loaded.
When a player clicks on a username to open up a window containing someone's profile page, they have the ability to click on it again to open another window until they move their cursor, allowing them to potentially open an endless amount of windows. This was partially patched once profile pages were updated to include avatars, although it's still possible to do with guest accounts and the newer Vault of Magics FAQ sections.
Jump Through Opening Glitch
When the player is riding Arrow blocks or moving at an incredibly fast rate in an area with two blocks of vertically empty space, they can jump a few blocks before a roadblock and, if timed correctly, land on top of it.
Another unrelated glitch also involves timing a jump to reach a normally impassable gap, although it instead has the player pass their upper body through nearby blocks.
Laser Gun Glitch
Similarly to the Jump Through Opening glitch above, this is another method that allows players to pass through high gaps. To do this, users need the Laser Gun item, must stay as close to the wall as possible, jump, then fire a shot the frame they touch the ceiling. The knockback will then send them into the hole, letting them move to the next area.
Due to the incredibly high knockback caused by hitting a mine, they are famous for a number of glitches that allow the player to fly through solid blocks. While these include simpler tactics such as placing two mines in a corner, there are multiple, more elaborate methods that require the user to place mines in very specific spots all over the room and hold specific keys.
Move While Charging Super Jump
If a player charges a super jump while underneath a block, they will be able to move while still charging until a block is no longer above them. While Vanish blocks are typically used as they reappear after a short time and don't require precise placement, this can also work with other blocks by charging a super jump the exact pixel before the player's avatar crouches underneath one.
Unlike most other games developed by Jiggmin, users initially had access to every default right-click option in Flash Player, including "Play" and "Rewind". These caused a variety of bugs to appear in-game when used, such as items having no cool down time and never running out of ammo.
However, if "Play" was activated and the player subsequently clicked on the screen, a second version of the game would begin to run. Logging in using the same username would cause both error messages related to having an account running in two different locations popping up, although the player's match would still be open in the first version. Users could then log in and play levels like normal. As their previous match is still open, however, members could abuse this by entering a course with only a finish block, stand under it, go through the aforementioned steps, enter a map with a prize, then press up and automatically win the prize without completing the level at all.
This bug was partially patched in May 2010 by removing the default options from the normal right click menu, though they could still be accessed by right clicking while in settings. It wasn't until early 2013 that it was completely removed, although the zoom, print, and quality settings were kept and restored in the normal menu.
Play Count Limit
Prior to November 2011, play counts for levels were capped at 8,388,607, with no additional plays being tracked afterwards. Once this limit was removed, levels could now have every play logged correctly, however as they were not counted once they reached the cap, levels that reached it prior to its removal do not have an accurate number.
Partially Fall While Crawling
While users are crawling on Vanish blocks with an acceleration stat between 27 and 55, an animation error will occur that has their avatar appear to partially fall before landing on the next block anyway.
Rank 0 Required
Players who created an account would sometimes be unable to play on any courses as those without a requirement would display "Rank 0 Needed". This bug was patched in an update published on 2010-03-20.
Rotate Through Blocks
When a user bumps a Rotate block while crawling in an area with no blocks above or below their character in the spot next to them, they are able to pass through the wall by holding the up arrow key.
Start Inside Block
While creating levels, users can place a line of any block, move one of them to a spot occupied by another one they just placed, press "Undo" then "Redo", and they can then move one of the starting positions inside of the affected block. This is one of the most common glitches in the game as mines are typically placed above the players to create an unavoidable hat remover.
Swim Through Blocks
Similar to the Flying Through Blocks glitch above, although not nearly as game breaking, players are able to swim through one block if they position their character's head low enough and swim upwards.
This is also possible with a line of blocks, where users usually have to keep their head inside them and only going up once they've reached the end.
Swim with Charged Super Jump
Users are able to charge a super jump underwater as long as they're on ground, though if they hold up while still charging, they will not have used their super jump and their character becomes slightly deformed. The player will return to normal once they use their super jump by either touching the ground again or exiting the water.
Trapped in Safety Net
If players run into a Safety Net that is placed on top of a safe block, they will become trapped inside it, unable to move, with a partially charged super jump being the only way to free themselves. This bug only occurs while the map is rotated.
While a level's time is saved directly to the game, the in-match's countdown timer runs off the user's computer clock rather than one on the server's side. As such, if a player manually modifies their computer's time, their amount of remaining time is affected as well. This allows users to potentially obtain an extremely high time limit to points of it practically being unlimited.
The oversight was partially patched in early 2013 by including a check every 10 seconds that automatically reverts the time back to its correct amount.
Walk Through Safety Nets
When users touch Safety Nets that are placed on top of safe blocks, they instead act inactive, allowing players to walk right through them. This only occurs when the player is not rotated.
Water and Arrow Glitches
Two glitches allow players to pass in-between two blocks while underwater by using Arrow blocks. The first simply only requires a single Water block placed between two normal ones and an Up Arrow above it.
The second is similar to the Swim Through Blocks glitch, expect two of the blocks are replaced with Up and Down Arrows and required the player to first latch onto the Up Arrow and then move towards the Down Arrow.
Water and Safety Net Glitch
This glitch requires the level creator to place one row of water blocks, one of Safety Nets, then another water. Once a player swims in the first set of water blocks then touches a Safety Net, the higher re-spawning point causes them to pass through the nets and enter the next row of water.
Water and Super Jump Glitch
If a player uses a Super Jump item while they're underwater and touching a ceiling of solid blocks, they will fly through them as if they were inactive.
- ↑ http://livestre.am/K7eW 2:30
- ↑ http://www.kongregate.com/forums/19-platform-racing-2/topics/65305-random-questions-about-pr2
- ↑ http://web.archive.org/web/20120603080301/http://jiggmin.com/entries/10869-2-bugs
- ↑ http://www.kongregate.com/forums/19-platform-racing-2/topics/91416-i-cant-zoom-in
- ↑ http://web.archive.org/web/20120604111015/http://jiggmin.com/entries/53210-PR2-Update
- ↑ http://www.kongregate.com/forums/19-platform-racing-2/topics/70943-rank-0-needed
- ↑ http://web.archive.org/web/20120603080301/http://jiggmin.com/entries/10869-2-bugs