The following is a list of glitches, oversights, and bugs that are, or were at some point, in Platform Racing 2 sorted alphabetically. Aside from the "2:00 No Matter What" and "Rank 0 Required" bugs, none have official names and are known by multiple terms given by fans.
Jiggmin stated that several of the more well-known glitches (such as the "Fly Through Blocks" glitch) were initially patched shortly after the game's release, although backlash from fans caused him to reinstate them.
"2:00" No Matter What
If a user entered a map while their computer was in Safe Mode, all conditions reverted to default settings; the time limit would always be set to "2:00", every item would be obtainable and gravity being normal. This bug was patched in an updated published on 2010-03-20.
Bypass Rank Requirement
Course passwords take priority over rank requirements level creators may set, allowing anyone of any rank to enter a map as long as they know the password.
Fall Through Corners
Certain acceleration stats can cause players to pass through corners of blocks if they're touched in the certain spot.
Fall Through Vanish Blocks
When users touch a safe block that is beneath a vanish block, running into a safety net while the vanish block is active will cause them to fall through the floor as it does not disappear once the player returns.
Fly Through Blocks
For this glitch, players must be wearing a Cowboy Hat. They then must fly to a wall of solid blocks with an accessible bottom and float downward while holding the left/right arrow key. Once they reach the bottom-most block and their avatar's head begins to pass through it, press up and they will be able to fly through the wall.
Frozen Move Block
This bug is only present in the level editor. After pressing "restart" while testing their course, no move blocks will move until the player exits, sometimes having an arrow stuck glowing. This also happens when they bump a finish block and respawn at the start, although a portion will move once before they freeze.
Guests in Guilds
As members can not normally send private messages to guests and guests themselves have the private messaging section hidden, restrictions were not set up to specifically block guests from joining guilds. As such, they are able to join via other unofficial methods.
This oversight also reveals that guests do not have private messaging entirely disabled, as they are able to successfully send messages to other guild members.
After being idle for around 20 minutes, users are automatically disconnected from the game. However, pop-ups open before the disconnection are not closed, with the "Race Complete" one allowing members to press "Return to Lobby" and be brought to an empty server with no account.
As level lists are publicly viewable on PR2hub, they load as normal. However, players are not able to enter maps and their profile page, the chat and online list are all blank. Although player profiles are also available on PR2hub, a "You must enter a name and password." error pops up when they're attempted to be loaded.
When a player clicks on a username to open up a window containing someone's profile page, they have the ability to click on it again to open another window until they move their cursor, allowing them to potentially open an endless amount of windows. This was partially patched once profile pages were updated to include avatars, although it's still possible to do with guest accounts and the newer Vault of Magics FAQ sections.
Jump Through Opening Glitch
When the player is riding arrow blocks or moving at an incredibly fast rate in an area with two blocks of vertically empty space, they can jump a few blocks before a roadblock and land on top of it.
Another unrelated glitch also involves timing a jump to reach a normally impassable gap, although it instead has the player pass their upper body through nearby blocks.
Laser Gun Glitch
Similarly to the "Jump Through Opening" glitch above, this is another method that allows players to pass through high gaps. To do this, users need a Laser Gun, must stay as close to the wall as possible, jump, then fire a shot the moment they touch the ceiling. The knockback will then send them into the hole, letting them move on to the next area.
Due to the incredibly high knockback caused by hitting a mine, they are famous for numerous glitches that allow the player to fly through solid blocks. While these include simpler tactics such as placing two mines in a corner, there are also more elaborate methods that require the user to place mines in very specific spots all over the room and hold specific keys.
Move While Charging Super Jump
If a player charges a super jump while underneath a block, they are able to move while still charging. Although vanish blocks are typically used as they reappear after a short time and don't require precise timing, this can also work with other blocks by charging a super jump the exact pixel before the player's avatar crouches underneath it.
Moving Blocks Glitch
Using a method similar to the "Start Inside Block" bug, players were able to combine move blocks with other types and give the ability to move as well while retaining their properties. This glitch broke after move blocks were updated in early 2013, instead producing different effects. The normal blocks will move once without an indicator arrow and the move blocks will then appear where they were. The move blocks, however, can be walked through and, while they attempt to move, won't go anywhere.
Partially Fall While Crawling
While users are crawling on vanish blocks with an acceleration stat between 27 and 55, an animation error will occur that has their avatar appear to partially fall before landing on the next block anyway.
Unlike most of Jiggmin's games, users initially had access to every default right click option, including "Play" and "Rewind". These caused a variety of bugs when used, such as items having no cool down time and never running out of ammo.
However, if "Play" was activated and the player clicked on the screen, a second version of the game would begin to run on top of their current one. Logging in with the same username would cause both error messages related to having an account running in two locations popping up, although the player's match would still be open in the first version. Users could then log in and play like normal. As their previous match is still open, however, members could abuse this by entering a course with only a finish block, stand under it, go through the aforementioned steps, enter a map with a prize, then jump and automatically win the prize.
This bug was partially patched in May 2010 by removing the default options from the normal right click menu, though they could still be accessed while in settings. It wasn't completely removed until early 2013, although the zoom, print and quality settings were kept and restored in the normal menu.
Play Count Limit
Prior to November 2011, play counts for levels were capped at 8,388,607 due to BH 3 limitations, with no additional plays being tracked afterwards. Once this limit was removed, levels could now have every play logged correctly, however levels that reached it prior to its removal do not have an accurate number.
Rank 0 Required
Players who created an account would sometimes be unable to play any course as those without a requirement would display "Rank 0 Needed". This bug was patched in an update published on 2010-03-20.
Rotate Through Blocks
After bumping a Rotate block while crawling in an area with no blocks above or below their avatar in the spot next to them, users are able to pass through the wall by holding the up arrow key.
Start Inside Block
While creating levels users can place a line of any block, move one of them to a spot occupied by another that they just placed, press "Undo" then "Redo", and they are able to move one of the starting positions inside the affected block. This is one of the most common glitches in the game as mines are typically placed above the players to create an unavoidable hat remover.
Swim Through Blocks
Similar to the "Flying Through Blocks" glitch, although not as game breaking, players are able to swim through one block if they position their character's head low enough and swim upwards.
This is also possible with a line of blocks, where users usually have to keep their head inside them and only go up once they've reached the end.
Swim with Charged Super Jump
Users are able to charge a super jump underwater as long as they're on ground, though if they hold up while charging, they will start swimming and not have used their super jump, with their character becoming slightly deformed as a result. The player will return to normal once they use their super jump by either touching the ground again or exiting the water.
While a level's time is saved to the game, the in-match countdown timer runs off the user's computer clock. As such, if a player manually modifies their computer's time, their amount of remaining time is affected as well. This allows users to potentially obtain an extremely high time limit to points of it practically being unlimited.
The oversight was partially patched in early 2013 by including a check every 10 seconds that automatically reverts the time back to its correct amount.
Trapped in Safety Net
If players run into a safety net that is placed on top of a safe block, they will become trapped inside it, with a partially charged super jump being the only way to free themselves. This bug only occurs while the map is rotated.
Walk Through Safety Nets
When users touch safety nets that are placed on top of safe blocks, they instead act inactive, allowing players to walk right through them. This only occurs when the player is not rotated.
Water and Arrow Glitches
2 glitches allow players to pass in-between 2 blocks while underwater by using arrow blocks. The first simply requires a single water block placed between two normal ones and an up arrow above it.
The second is similar to the "Swim Through Blocks" glitch, expect 2 of the blocks are replaced with up and down arrows and require the player to first latch onto the up arrow and then move towards the down arrow.
Water and Safety Net Glitch
This glitch requires the level creator to place one row of water blocks, one of safety nets, then another of water. Once a player swims in the first set of water blocks then touches a safety net, the high respawning point causes them to pass through the nets and enter the next row of water.
Water and Super Jump Glitch
If a player uses a Super Jump item while underwater and touching a ceiling of solid blocks, they will fly through them.
- ↑ http://livestre.am/K7eW 2:30
- ↑ http://www.kongregate.com/forums/19-platform-racing-2/topics/65305-random-questions-about-pr2
- ↑ http://web.archive.org/web/20120603080301/http://jiggmin.com/entries/10869-2-bugs
- ↑ http://www.kongregate.com/forums/19-platform-racing-2/topics/91416-i-cant-zoom-in
- ↑ http://web.archive.org/web/20120604111015/http://jiggmin.com/entries/53210-PR2-Update
- ↑ http://www.kongregate.com/forums/19-platform-racing-2/topics/70943-rank-0-needed
- ↑ http://web.archive.org/web/20120603080301/http://jiggmin.com/entries/10869-2-bugs