Platform Racing




BubbleBox, Kongregate, Newgrounds





Release Date


Platform Racing (commonly abbreviated PR1) is an Adobe Flash multiplayer racing video game developed by Jacob Grahn that was released on 2007-06-29.

The game became an immediate success, leading to a sequel being released a year later.


PR1 Gameplay

Users racing in Newbieland.

Platform Racing is a 2D racing game where users compete against each other online using their own customizable avatar. Players also have 150 stat points to split between their speed, traction, and jump stats, with the maximum allowed for each being 100.

The game's premise was inspired by the Mario Kart series, with Jiggmin setting out to create a sidescrolling platformer spin on its racing formula.[1]

Initially the game had a single server for users to connect to that could only hold 200 at a time, though its popularity caused two more to be added to fit demand. Once a player chooses a username and joins a server, they can choose between eight different levels to race on. Only Newbieland is unlocked at first, and players will have to race one another to rank up and unlock other maps.


Although limited to one character design, players are allowed to change the color of their head, body, and feet from 11 available options. Users can additionally change the name of their character at any point as accounts are not saved to a server like future installments, with data instead being stored in browser cookies. However, this forces the player to start over if this data is wiped.


Main article: List of Achievements

As the game has since been removed from Kongregate, these badges are no longer obtainable.[2]

Badge Name Requirements Points
Platform Racing - Easy Badge Newbieland Explorer Complete Newbieland in under one minute. 5
Platform Racing - Medium Badge Platformer Performer Complete Buto in under one minute.

Finish Pyramids in under 70 seconds.

Finish Robocity in under 40 seconds.

Platform Racing - Hard Badge Went Fast and Won Reach rank 300.

Complete Assembly in under 50 seconds.

Finish Infernal Hop in under 90 seconds.

Complete Going Down in under 20 seconds.

Finish Slip in under one minute.


Shut Down

On 2015-09-09, Jiggmin officially announced he would be dropping support for Platform Racing along with other multiplayer games besides Platform Racing 2, although the game had been down for several months at that point. He stated: "Managing [the games'] servers is another time drain. They'll need to be streamlined or removed. I plan to keep PR2 running at least until PR4 is out, though."[3] The announcement also coincided with the launch of his new forum, Freegoose.

There have been no fan projects to attempt and revive the game or set up private servers, leaving it unplayable.


  • Not counting the unreleased fourth installment, this is the only game in the Platform Racing series to:
    • Not be nominated for a Flash Gaming Summit award.
    • Not have hats in any form.
    • Lack a level editor.
    • Have the Speed Burst item disappear after it's activated instead of remaining until it runs out.
    • Award ranks upon completing a level instead of experience points.
    • Not give an extra stat point every time a player levels up.
    • Store a player's information in their browser's cookies rather than on a dedicated server.
    • Let players bounce off eachother's heads, stunning them for several seconds, without the use of a hat.
  • Platform Racing briefly appeared in PBS' Frontline documentary, "Digital Nation" that aired on 2010-02-02.[4] Although it is not explicitly named, the game can be seen listed in a "Games" section next to it. This makes Platform Racing the only known game by Jiggmin to be featured on television.
  • Differences between version 1.0 and 1.1 include:
    • Added anti-hacking measures.
    • Addition of the "Going Down" and "Slip" levels.
    • Two extra servers, bringing the total to three, along with giving them names that would carry over to the sequel.
  • Due to a glitch, giving using the name � will cause the player's name in the chat and online list to be invisible.
  • While the game has been removed from Kongregate since its shut down, the file can still be accessed and its comment section remains public.
  • It's possible to place a mine inside an existing block, with hitting it destroying the block and allowing you to pass through it even though the graphics are still present. While this likely was an unintentional glitch due to how incomplete it looks, Jiggmin later referred to it as a feature during Platform Racing 3 's development.[5]
    • Despite Jiggmin's stance, this is still partially a bug as it allows finish blocks to be destroyed, rendering the level unfinishable.


  1. Revealed in a now private YouTube interview at the 2009 Flash Gaming Summit Awards.
  4. seen at 32:41

External Links

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