Neverending Light
Neverending Light




Armor Games, Kongregate, Newgrounds




Horror, Adventure

Release Dates

2009-02-10 (K)

2009-02-23 (N)

2009-02-24 (AG)

Neverending Light (referred to as Neverending Light: Part 1 of 3 on the title screen) is a top-down horror adventure Adobe Flash video game developed by Jacob Grahn that was released on 2009-02-10.


The game takes place in the fictional Cablad Caverns, a popular tourist attraction located beneath Within City. While the protagonist is taking a tour of the area with his girlfriend, they and the other tourists are attacked by monsters.


Portrait Name Description Age
Neverending Light - D D (Derron Doe) The protagonist who's the only member of the tour to not be attacked and initially believed to be the only survivor. D has a quiet personality, in contrast with his chatty girlfriend, and rarely speaks outside of single sentences. 21
Neverending Light - Anabel Matthews Anabel Matthews D's girlfriend who's the only other survivor in the attack. She's much more talkative compared to the quiet D and displays her fighting abilities several times throughout the game. 19
Neverending Light - Tour Guide Tour Guide (Susan W.) The tour guide who explains the cavern's formations in the beginning of the game before being eaten. She inadvertently provides D a flashlight used for most of the game. 22
Neverending Light - Paulie Mr. Walkie Talkie (Paulie) The electronics operator at Cablad Caverns who's the first to be attacked once he cuts the lights during the tour. 21
Neverending Light - Sprite Sprites A species of shiny, floating balls that inhabit the deep areas of the Cablad Caverns. Unknown
Neverending Light - Ned Ned A member of the species who attacked the tour that was selected to introduce themselves to Within City. 218


Neverending Light Gameplay

D exploring the Cablad Caverns.

Neverending Light is a horror adventure game where players explore dark underground caverns and collect required objects as they appear by approaching them. Sprite Droppings are also scattered throughout the area for the player to collect and unlock bonuses.


Main article: List of Achievements

A Kongregate badge was added to the game on 2009-04-03.[1]

Badge Name Requirements Points
Neverending Light - Medium Badge "Go Toward the Light" Find all 49 sprite droppings. 15

Mobile Differences

A mobile version of Neverending Light was released on Kongregate over a year after it was published on 2010-05-15. This build includes several differences from the desktop game, such as:

Neverending Light Mobile Gameplay

The mobile version of the elevator scene.

  • Preloader grows larger as it plays instead of staying consistent in size.
    • Skipping the preloader before it's finished strangely causes the music to continue playing.
  • All mentions of "click" changed to "touch".
  • Removal of the "Add This Game to Your Website", "Be Awesome", and "View Credits" options on the title screen.
  • Much less scenes are selectable in the "Scene Selection" menu and it can no longer be accessed in-game.
  • The touchable light takes up more space, covering up some of the moving water.
  • Menu is pillar-boxed using white bars instead of black, causing some of the imperfect coloring lines to appear in full screen.
  • Fade transition to the elevator is removed.
  • Most lighting and shadow effects are removed.
  • Text font is changed.
  • Text on the bottom part of the screen is now fitted to three lines instead of two.
    • This fixes a glitch that causes part of Anabel's first line "So you can see how ridiculously dark it is down here." to be cut off.
  • D can now be moved by the player holding their finger down on the screen in a certain direction.
  • Frame rate is lower.
  • The Sprites cutscene fades to a yellow background instead of black.
  • D's cry upon the elevator getting caught by the monster is different.
  • Removal of the "Play More Games at" and "Add This Game to Your Website!" options on the completion screen.
  • The "Super Secret Info on Part 2/3" window is partly cut off when not viewed in full screen.


  • This is the only game by Jiggmin to receive an "M" rating on Newgrounds.
  • D's unlockable character bio heavily implies that he's based off Jiggmin.
  • The game was originally titled Never Ending Night and Never Ending Light during development.[2] [3]
  • A preview of the game was released on Jiggmin's website several months before it was published anywhere else. The exact differences between it and the final version, besides the title changes, are unknown, however, as it wasn't archived.
  • Gamefly featured the game in their website's arcade at one point.[4]
  • Jiggmin began working on the game in 2007.[5]
  • The game briefly held the number one spot on Newgrounds' "All-time Top Scoring", peaking at 4.45 out of 5 stars.[6][7]
  • This is the only game by Jiggmin that wasn't modified when it was published on Armor Games to remove ads for other websites/add links to Armor Games' website on the menu.
  • Ned's kind is the same species as the final boss in Kimblis the Blue.
  • While WASD controls are available, the game makes no reference to them during the tutorial. They are listed in each website's instructions section for the game, however.
  • Pressing "Enter" anytime while playing allows you to pull up the "Scene Selection" menu found on the title screen.
  • As evident by the "Part 1 of 3" listed on the title screen and the unlockable preview of the sequel's plot, this game was originally going to be the first in a trilogy. However, further games were eventually cancelled altogether, with Jiggmin revealing that financial issues would likely prevent any future installments.[8]


  8. question pops up at 2:51:14.

External Links

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