Release Date

2012-05-23 (Beta)

Luna is an unfinished JavaScript online multiplayer video game developed by Jacob Grahn that was worked on from 2012-05-23 until July 2013.


Luna Gameplay

A ship testing a level in the level editor.

Once players logged in with their account, they were taken to the main lobby, which was formatted similarly to Platform Racing 2 's, where user settings (account, guild, msgs) are placed in a smaller space on the left side of the screen while game options (launch dock, war reports, store, editors) occupy the remaining area. Lux, the game's currency, was never receivable in-game, instead being obtainable in Platform Racing 2 via the Moon Hat. Players were able to link their Luna account with their one on PR2 and instantly receive the collected Lux, as well as with their F@H name, though what purpose it served was never revealed.

While the other game options were never finished, the editors were essentially complete. Players had options to create, save, and edit ships, levels, matter, stamps, and backgrounds. Ships were controllable by the player and required parts to build. Although specific requirements weren't set up, parts were planned to be labelled and given stars to indicate their quality, with Lux being used to upgrade them. Matter were objects that users could interacted with, while stamps could be placed in the background.

Given the unfinished game options and one of the parts for ships being guns, multiplayer gameplay likely would have been similar to deathmatches in the Platform Racing series, where ships would battle each other until only one remained.


See also: Luna/Update History

Shut Down

After not receiving updates for seven months, Jiggmin removed Luna from the game section of his website and shut down its servers on 2013-06-30 unannounced.[1] Jiggmin revealed in a now deleted Shadow Council of the Nine thread that it was only temporarily removed while he was reprogramming it into another language called TypeScript and it would return soon, though it was never restored or mentioned again by him afterwards.[2][3]

It's unknown how possible it would be to revive or set up private servers as there have been no fan projects for the game, leaving it unplayable.


  • This was Jiggmin's first game since Scribble to not be developed in Adobe Flash.
  • This is the only unfinished game that's still publicly available.
  • Multiple named servers (such as "Oceanus"), similarly to past multiplayer games, were originally available for players to login to, though this was reduced to one a few months later.[4]
  • A monochrome teaser of the main menu was posted several weeks before the beta was released.[5]
  • Checking the game's code reveals that support for Kongregate and Facebook accounts was planned and partially set up. If players replace the "j" in "?site=j" at the end of the game's URL with "f" or "k" and attempt to log in, a blank pop-up will open in the top-left corner, while other letters will simply give an invalid password error.
  • Jiggmin wrote Luna in an attempt to move away from Flash.[6] Despite that, it's still required to be installed in order for the game to fully load.
  • This was the only post-War of the Web game to be featured on's game section.[7]
  • Before revealing what the game was about, Jiggmin posted an April Fools' prank blog saying it would be a Facebook-integrated dress-up game.[8]



External Links

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.