Release Date

2012-05-23 (Beta)

Luna is an unfinished JavaScript online multiplayer video game developed by Jacob Grahn that was worked on from March 2012 until July 2013.

Announced on 2012-03-31, Luna was Jiggmin's first game to not be made in Adobe Flash since Scribble in 2006. Designed as a test to see how feasible developing a game in JavaScript would be, Jiggmin cited Flash's declining popularity at the time as the reason for changing formats.[1]


Luna Gameplay

A ship testing a level in the level editor.

Once players logged in with their account, they were taken to the main lobby that was formatted similarly to Platform Racing 2 's, with user settings (account, guild, msgs) placed in a smaller space on the left side of the screen while game options (launch dock, war reports, store, editors) occupy the remaining area. Lux served as the game's currency, though it was never used or receivable in-game, instead being obtainable in Platform Racing 2 via the Moon Hat. Players were able to link their Luna account with their one on PR2 and, after entering a confirmation code PMed to their account, instantly receive the collected Lux. They could also link their F@H name, though what purpose it would serve was never revealed. Members could join or create their own guild, which would serve as the means of public communication with other players.

While the other game modes were never finished, the editors were essentially complete. Players had options to create and edit ships, levels, matter, stamps, and backgrounds. Ships were controlled by the player and required parts to build. Although specific requirements weren't set up, parts were planned to be labelled and given stars to indicate their quality, with Lux being used to upgrade them. Matter were objects that users could interacted with, while stamps could be placed in the background like their PR2 counterparts.

Given the unfinished game options and one of the parts for ships being guns, multiplayer gameplay likely would have been similar to deathmatches in the Platform Racing series, where ships would battle each other until only one remained.


See also: Luna/Update History

Shut Down

After not receiving updates for seven months, Jiggmin removed Luna from the game section of his website and shut down its servers on 2013-06-30 unannounced.[2] Jiggmin revealed in a Shadow Council of Nine thread that it was only temporarily removed while he was reprogramming it into TypeScript and it would return soon, though it was never restored or mentioned by him again afterwards.[3][4] Despite its removal, however, Luna's website remained up for several years until it was closed on 2018-01-18.

It's unknown how possible it would be to revive or set up private servers as there have been no fan projects for the game, leaving it unplayable.


  • Multiple named servers, such as "Oceanus", were originally available for players to login to similarly to past multiplayer games, though this was reduced to one a few months after release.[5][6]
    Luna Teaser
  • A monochrome teaser of the main menu was released alongside the game's announcement.[7]
Luna April Fools'

Screenshot of "Luna", really from Barbie Print T-Shirts.

  • Support for Kongregate and Facebook accounts was planned and partially set up. If players replace the "j" in "?site=j" at the end of the game's URL with "f" or "k" and attempt to log in, a blank pop-up will open while other letters simply give an invalid password error.
  • Despite writing Luna as an attempt to move away from Flash, it is still required to be installed for the game to fully load.
  • This was the only post-War of the Web game to be featured on's game section.[8]
  • Before revealing what the game was about, Jiggmin posted an April Fools' blog saying it would be a Facebook-integrated dress-up game.[9]