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Uber Breakout II is a 2005 Flash game developed by Jacob Grahn. It serves as a sequel to Uber Breakout released a month earlier.

While not reaching the original's level of popularity, it was acclaimed and generally regarded as the definitive version.[1] Newgrounds users voted it the 6th best game of the month and it was runner-up for top submission of the day.[2][3] It won best game of the week on Kongregate and was featured on Jayisgames.[4][5]

Gameplay[]

Uber Breakout II is a breakout game where players use 2 paddles to bounce balls around a circular field, with the only rule being that one must be in play at all times.

Uber Breakout II Gameplay

Players control 2 paddles to bounce a black ball back into play.

Although visually similar to its predecessor, it's been reprogrammed from the ground up to include features the original engine couldn't handle, like multi-ball support. The biggest change lets players add spin to balls depending on how their paddles hit them. A new co-op mode also lets another person control a paddle with the "Z" and "X" keys.

The game is split into 13 levels, each introducing new obstacles that interfere with the ball. Power-ups return and their effects are denoted by having either a green or red color.

Changes[]

Other differences from the original include:

  • Requiring at least version 8 of Flash to play.
  • A new minigame where players change 100 black dots to white by hovering over them.
  • More flashy intro and transitions between menus.
  • Game's title no longer alternates between colors.
  • Players no longer receive points by merely moving the paddles.
  • Balls now have visible smoke and fire trails.
  • New spin and trap blocks, along with an electric ball power-up. (listed below)

Blocks[]

Block Name Description
Uber Breakout - Normal Block Normal Basic block that breaks when hit.
Uber Breakout - Arrow Block Arrow Forces ball to move in the direction it's pointing.
Uber Breakout II - Spin Block Spin Causes the ball to spin.
Uber Breakout II - Ball Block Ball Brings another ball into play.
Uber Breakout - Orbit Block Orbit Moves around the screen.
Uber Breakout - Spin Block Rotate Rotating arrow block.
Uber Breakout II - Item Block Item Shoots out several power-ups after getting hit twice.
Uber Breakout - Invisa-block Invisa-block Hard to see and takes 2 hits to break.
Uber Breakout - Rock Block Rock Takes several hits to destroy
Uber Breakout - Follow Block Follow Follows a ball until it or the block are destroyed.
Uber Breakout - Time Block Time Can't be destroyed until its timer runs out.
Uber Breakout II - Trap Block Trap Traps ball inside multiple rock blocks.
Uber Breakout II - Secret Block & Power-up Secret Drops the secret power-up after 4 hits. Only 1.

Power-Ups[]

Power-up Name Effect
Uber Breakout II - 500 Points 500 Points Awards 500 points.
Uber Breakout II - -500 Points -500 Points Removes 500 points.
Uber Breakout II - Grow Paddle Paddle Expand Briefly increases the size of the paddles.
Uber Breakout II - Shrink Paddle Paddle Shrink Shrinks paddles for a short period.
Uber Breakout II - Electric Ball Electric Ball Balls randomly shoot lightning bolts at blocks.
Uber Breakout II - Slow Ball Slow Ball Reduces the ball's speed.
Uber Breakout II - Fast Ball Fast Ball Greatly increases the ball's speed.
Uber Breakout II - Pansy Ball Pansy Ball Ball briefly turns to rubber and only bounces off blocks.
Uber Breakout II - Uber Ball Uber Ball Allows ball to destroy blocks without bouncing off them.
Uber Breakout II - Extra Life Extra Life Gives players an extra ball.
Uber Breakout II - Uber Paddle Uber Paddle Paddles briefly grow to occupy most of the screen.
Uber Breakout II - Bomb Bomb Blows up several blocks on the field.
Uber Breakout II - Secret Block & Power-up Secret +50,000 points and paddles now shoot lightning every 5 seconds.

Music[]

Main article: Songs

Like the original game, Uber Breakout II splits its song into roughly half a dozen short loops to reduce file size and give levels their own theme to avoid repetition.[6]

The title screen plays several loops in a random order, an idea Jiggmin intended to use in the original Uber Breakout for the whole game, but abandoned after he couldn't get it to work.[6][7][8][9]

Audio Song Length
Strikebeam – Waterflame 2:24

Mobile Differences[]

Uber Breakout II Mobile Gameplay

Mobile game screen.

A mobile version was published on Kongregate in 2010, containing multiple changes to suit the different hardware, including:

  • Removal of the minigame and multiplayer mode.
  • Game automatically goes full screen once players press play.
  • Menu backgrounds are now white.
  • Volume slider replaced with a sound icon.
  • New buttons on both sides of the field to move the paddles left or right, although using the arrow keys is still possible.
  • "Detail" and "Quality" settings removed and the grey boxes surrounding the other options are dropped.
  • Score and other trackers are smaller to make room for the added buttons.
  • Limit of 2 balls on-screen at a time.

Trivia[]

  • This is Jiggmin's first game to feature multiplayer aspects.
  • The game was published on Kongregate over a year after release and has updated links to jiggmin.com.
  • It's impossible to play the official game with Flash Player versions above 19, as Flash's version checker only reads their first number ("3" instead of "30") and doesn't let it load.
  • The minigame background has the lighter shade of purple from the original game rather than the one everywhere else.

Links[]

References[]

  1. "Calculating Play Counts". Jiggmin Wiki. July 10, 2020.
  2. "Top entries from 12/20/2005!" - Newgrounds
  3. "Best of December Winners!" - Newgrounds
  4. "Uber Breakout II wins weekly contest". Kongregate. February 27, 2007.
  5. "Link Dump Friday №13". Jayisgames. April 13, 2007.
  6. 6.0 6.1 "Never-ending Song". Brackenwood. November 10, 2005.
  7. "uberSong"
  8. "uberSongII"
  9. "pongSong"
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