Uber Breakout II is a 2005 Flash game developed by Jacob Grahn. It serves as a sequel to Uber Breakout released a month earlier.
While not reaching the original's level of popularity, it was acclaimed and generally regarded as the definitive version.[1] Newgrounds users voted it the 6th best game of the month and it was runner-up for top submission of the day.[2][3] It won best game of the week on Kongregate and was featured on Jayisgames.[4][5]
Gameplay[]
Uber Breakout II is a breakout game where players use 2 paddles to bounce balls around a circular field, with the only rule being that one must be in play at all times.
Although visually similar to its predecessor, it's been reprogrammed from the ground up to include features the original engine couldn't handle, like multi-ball support. The biggest change lets players add spin to balls depending on how their paddles hit them. A new co-op mode also lets another person control a paddle with the "Z" and "X" keys.
The game is split into 13 levels, each introducing new obstacles that interfere with the ball. Power-ups return and their effects are denoted by having either a green or red color.
Changes[]
Other differences from the original include:
- Requiring at least version 8 of Flash to play.
- A new minigame where players change 100 black dots to white by hovering over them.
- More flashy intro and transitions between menus.
- Game's title no longer alternates between colors.
- Players no longer receive points by merely moving the paddles.
- Balls now have visible smoke and fire trails.
- New spin and trap blocks, along with an electric ball power-up. (listed below)
Blocks[]
Power-Ups[]
Music[]
Main article: Songs
Like the original game, Uber Breakout II splits its song into roughly half a dozen short loops to reduce file size and give levels their own theme to avoid repetition.[6]
The title screen plays several loops in a random order, an idea Jiggmin intended to use in the original Uber Breakout for the whole game, but abandoned after he couldn't get it to work.[6][7][8][9]
Audio | Song | Length |
---|---|---|
Strikebeam – Waterflame | 2:24 |
Mobile Differences[]
A mobile version was published on Kongregate in 2010, containing multiple changes to suit the different hardware, including:
- Removal of the minigame and multiplayer mode.
- Game automatically goes full screen once players press play.
- Menu backgrounds are now white.
- Volume slider replaced with a sound icon.
- New buttons on both sides of the field to move the paddles left or right, although using the arrow keys is still possible.
- "Detail" and "Quality" settings removed and the grey boxes surrounding the other options are dropped.
- Score and other trackers are smaller to make room for the added buttons.
- Limit of 2 balls on-screen at a time.
Trivia[]
- This is Jiggmin's first game to feature multiplayer aspects.
- The game was published on Kongregate over a year after release and has updated links to jiggmin.com.
- It's impossible to play the official game with Flash Player versions above 19, as Flash's version checker only reads their first number ("3" instead of "30") and doesn't let it load.
- The minigame background has the lighter shade of purple from the original game rather than the one everywhere else.
Links[]
- Play Uber Breakout II
- Full Screen Link
- Play the Mobile Version
- Full Screen Link
- Uber Breakout II Brackenwood Announcement Thread
References[]
- ↑ "Calculating Play Counts". Jiggmin Wiki. July 10, 2020.
- ↑ "Top entries from 12/20/2005!" - Newgrounds
- ↑ "Best of December Winners!" - Newgrounds
- ↑ "Uber Breakout II wins weekly contest". Kongregate. February 27, 2007.
- ↑ "Link Dump Friday №13". Jayisgames. April 13, 2007.
- ↑ 6.0 6.1 "Never-ending Song". Brackenwood. November 10, 2005.
- ↑ "uberSong"
- ↑ "uberSongII"
- ↑ "pongSong"