Effing Meteors

Effing Meteors

Effing Meteors (AG)

Developers aeiowu, Jiggmin
Publishers Armor Games, Kongregate, Newgrounds
Rating T
Genres Action
Release Date 2010-12-24

2010-12-30 (K) (N)

2011-01-14 (AG)

Effing Meteors is an Adobe Flash action video game developed by Jacob Grahn and aeiowu that was released on 2010-12-24. The game is a direct sequel to Effing Hail released a year earlier.


Effing Meteors Gameplay

Meteors burning up in the atmosphere in the third level.

Akin to the original, players use their mouse to control gravity and gather meteors in space. The main objective of the game is to cause as many extinctions amongst the dinosaurs, aliens, and other creatures as possible. 

Meteors cause more destruction the larger they are, with them growing by combining each other, and they must be a certain size to avoid burning up in the Earth's atmosphere.


  • Jiggmin announced the game on 2010-05-25.[1]
  • This is Jiggmin's most played game on Armor Games, with over 1.1 million views.[2]
    • And as with other releases on the website, there are several differences between it and other versions, including:
      • Pre-game advertisement replaced with an Armor Games pre-loader.
      • Removal of achievements entirely.
      • Replacing the GamerSafe leaderboards with their own.
      • Added logo and links to Armor Games' social media pages. To account for the doubled options, the area containing the game's credits is slightly reduced.
      • Switching the placement of each person's title and name in the credits.
  • The cheering sound effect used in Platform Racing 3 after level-ups plays once players complete the game.
  • Differences and new features include:
    • Meteors are measured in miles instead of meters.
    • Meteors grow by combining with each other rather than continually.
    • Meteors are randomly given names once they become meteroids, with Jacob's being a reference to Jiggmin's real name.
    • Several targets can now attack and destroy the player's meteors.
    • Removal of the time limit.
  • This was both the final single-player game made by Jiggmin and collaboration he was involved in.
  • The menu theme, Dissolve by Bjørn Lynne, strangely isn't credited anywhere.
    • A different cut of the song would later be used as Futurism's menu theme.



External Links

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.