Effing Meteors

Effing Meteors

Effing Meteors (AG)

Developers aeiowu, Jiggmin
Publishers Armor Games, Kongregate, Newgrounds
Rating T
Genres Action
Release Date


2010-12-30 (K) (N)

2011-01-14 (AG)

Effing Meteors is an Adobe Flash action video game developed by Jacob Grahn and aeiowu that was released on 2010-12-24.

The game is a direct sequel to Effing Hail released one year earlier.


Effing Meteors Gameplay

Meteors burning up in the atmosphere in the third level.

Akin to the original, players use their mouse to control gravity and gather meteors in space. The main objective of the game is to cause as many extinctions amongst the dinosaurs, aliens, and other creatures as possible. 

Meteors cause more destruction the larger they are, with them growing by combining each other, and they must be a certain size to avoid burning up in the Earth's atmosphere.


Main article: List of Achievements


Effing Meteors first received achievements from GamerSafe when it was released. While originally shared between all versions, they were later dropped in Kongregate's and not present in the Armor Games build.

Badge Name Requirements Points
Effing Meteors - Nine Shooter Badge Nine Shooter Get 9 combos. 100
Effing Meteors - Creator of Worlds Badge Creator of Worlds Create a planetoid. 100
Effing Meteors - All Mine Badge All Mine Prevent any dinosaur abductions. 200
Effing Meteors - Hunter Gatherer Badge Hunter Gatherer Have three named meteors out at once. 200
Effing Meteors - The Land Before Time Badge The Land Before Time Complete the game. 200
Effing Meteors - Speed Run Badge Speed Run Beat the game in under four minutes. 200


Kongregate badges were added two weeks after the game's release on 2011-01-13.[1]

Badge Name Requirements Points
Effing Meteors - Easy Badge Jurassic Juggle Have two named meteors out at once. 5
Effing Meteors - Medium Badge Effing Extinction Complete the game. 15


  • Jiggmin announced the game on 2010-05-25.[2]
  • This is Jiggmin's most played game on Armor Games, with over 1.1 million views.[3]
    • And as with other releases on the website, there are several differences between it and other versions, including:
      • Pre-game advertisement replaced with an Armor Games pre-loader.
      • Removal of achievements entirely.
      • Replacing the GamerSafe leaderboards with their own.
      • Added logo and links to Armor Games' social media pages. To account for the doubled options, the area containing the game's credits is slightly reduced.
      • Switching the placement of each person's title and name in the credits.
  • The cheering sound effect used in Platform Racing 3 after level-ups plays when players complete the game.
  • Differences and new features include:
    • Meteors are measured in miles instead of meters.
    • Meteors grow by combining with each other rather than continually.
    • Meteors are randomly given names once they become meteroids, with Jacob's being a reference to Jiggmin's real name.
    • Several targets can now attack and destroy the player's meteors.
    • Removal of the time limit.
  • This was both the final single-player game made by Jiggmin and collaboration he was involved in.
  • The menu theme, Dissolve by Bjørn Lynne, strangely isn't credited anywhere.
    • A different cut of the song would later be used as Futurism 's menu theme.



External Links

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