|Publishers||Armor Games, Kongregate, Newgrounds, Pogo.com|
The game was an immediate success, leading to a sequel a year later.
Effing Hail is an mouse-only game that takes place during a hailstorm, where players control the updraft with their mouse. The main objective of the game is to destroy buildings, airplanes, satellites, and other objects with the falling hail, which causes more damage the larger it is. Hail grows in size the longer it stays in the air, growing at a rate of nearly one mile per second, and gets harder to remain airbone the larger it gets.
The game also features a time limit that starts at two minutes and replenishes as the player completes more lessons. If a player cannot complete the level in time, they are allowed to restart at the same point, though at the cost of losing all their "Effing $$".
- This was the first collaboration Jiggmin was involved in.
- When designing the game, aeiowu stated: "I wanted to capture the look and feel of playing with extreme weather patterns inside of an info-designed text book."
- The Armor Games version again removes all advertisements related to pogo.com and replaces them with the website's own.
- Another minor change is Wohlwend's real name being removed from the title screen and replaced with his alias, while other versions of the game feature both names.
- Due to the game meant to appear as if it's a textbook, text on the results screen and title screen are cut off. The hidden text can be viewed in the full screen version on Armor Games, however.
- A screenshot of an early version of lesson one was posted on aeiowu's website with several differences from the final game, including:
- The instructions were originally posted on a large sticky note rather than just being in the sky.
- "Effing $$" was originally spelled out as "Effing Dollars".
- The sound icon was placed on the right side of the screen instead of the left and colored white rather than grey.
- This was originally the second in a series of collaborations between Jiggmin and aeiowu that would've resulted in them producing one game a day for the month of January 2009. However, only three and a half other games were made, with only one of them being released.
- The full sound effect for happy blocks in the Platform Racing series is heard when you complete a lesson, similarly to its use in Rolley-Ball.
- The song used in the game is "We are Loud" by Dynamedion, which would later be used in Platform Racing 2 as well.
- As pogo.com had only paid Jiggmin and aeiowu half the money they stated they would in exchange for sponsorship, Jiggmin announced on his website that the two were considering to take legal action. Shortly after the announcement, however, Pogo agreed to immediately pay the remaining amount. 
- ↑ http://web.archive.org/web/20160926234110/http://www.intuitiongames.com/2009/01/more-from-the-collaboration-front-lines-with-jiggminaeiowu/
- ↑ http://web.archive.org/web/20160926234111/http://www.intuitiongames.com/images/effinghail_screenshot.jpg
- ↑ http://web.archive.org/web/20111029061854/http://casualgameinformer.com/wp/2009/04/15/an-interview-with-jiggmin/
- ↑ http://web.archive.org/web/20100102120740/http://jiggmin.com/forum/blog.php?tag=.pringle.+waz+also+here&u=1
- ↑ http://web.archive.org/web/20100102123423/http://jiggmin.com/forum/blog.php?tag=love+you+kiss+jose&u=1